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PlantUML is a component that allows to quickly write diagrams from text.
// THIS FILE HAS BEEN GENERATED BY A PREPROCESSOR.
/* +=======================================================================
* |
* | PlantUML : a free UML diagram generator
* |
* +=======================================================================
*
* (C) Copyright 2009-2024, Arnaud Roques
*
* Project Info: https://plantuml.com
*
* If you like this project or if you find it useful, you can support us at:
*
* https://plantuml.com/patreon (only 1$ per month!)
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*
* PlantUML is free software; you can redistribute it and/or modify it
* under the terms of the Eclipse Public License.
*
* THE ACCOMPANYING PROGRAM IS PROVIDED UNDER THE TERMS OF THIS ECLIPSE PUBLIC
* LICENSE ("AGREEMENT"). [Eclipse Public License - v 1.0]
*
* ANY USE, REPRODUCTION OR DISTRIBUTION OF THE PROGRAM CONSTITUTES
* RECIPIENT'S ACCEPTANCE OF THIS AGREEMENT.
*
* You may obtain a copy of the License at
*
* http://www.eclipse.org/legal/epl-v10.html
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* PlantUML can occasionally display sponsored or advertising messages. Those
* messages are usually generated on welcome or error images and never on
* functional diagrams.
* See https://plantuml.com/professional if you want to remove them
*
* Images (whatever their format : PNG, SVG, EPS...) generated by running PlantUML
* are owned by the author of their corresponding sources code (that is, their
* textual description in PlantUML language). Those images are not covered by
* this EPL license.
*
* The generated images can then be used without any reference to the EPL license.
* It is not even necessary to stipulate that they have been generated with PlantUML,
* although this will be appreciated by the PlantUML team.
*
* There is an exception : if the textual description in PlantUML language is also covered
* by any license, then the generated images are logically covered
* by the very same license.
*
* This is the IGY distribution (Install GraphViz by Yourself).
* You have to install GraphViz and to setup the GRAPHVIZ_DOT environment variable
* (see https://plantuml.com/graphviz-dot )
*
* Icons provided by OpenIconic : https://useiconic.com/open
* Archimate sprites provided by Archi : http://www.archimatetool.com
* Stdlib AWS provided by https://github.com/milo-minderbinder/AWS-PlantUML
* Stdlib Icons provided https://github.com/tupadr3/plantuml-icon-font-sprites
* ASCIIMathML (c) Peter Jipsen http://www.chapman.edu/~jipsen
* ASCIIMathML (c) David Lippman http://www.pierce.ctc.edu/dlippman
* CafeUndZopfli ported by Eugene Klyuchnikov https://github.com/eustas/CafeUndZopfli
* Brotli (c) by the Brotli Authors https://github.com/google/brotli
* Themes (c) by Brett Schwarz https://github.com/bschwarz/puml-themes
* Twemoji (c) by Twitter at https://twemoji.twitter.com/
*
*/
package net.sourceforge.plantuml.skin.rose;
import net.sourceforge.plantuml.klimt.LineBreakStrategy;
import net.sourceforge.plantuml.klimt.UStroke;
import net.sourceforge.plantuml.klimt.UTranslate;
import net.sourceforge.plantuml.klimt.color.HColor;
import net.sourceforge.plantuml.klimt.creole.Display;
import net.sourceforge.plantuml.klimt.drawing.UGraphic;
import net.sourceforge.plantuml.klimt.font.StringBounder;
import net.sourceforge.plantuml.klimt.geom.XDimension2D;
import net.sourceforge.plantuml.klimt.shape.TextBlock;
import net.sourceforge.plantuml.klimt.shape.ULine;
import net.sourceforge.plantuml.klimt.shape.URectangle;
import net.sourceforge.plantuml.skin.AbstractTextualComponent;
import net.sourceforge.plantuml.skin.Area;
import net.sourceforge.plantuml.style.ISkinSimple;
import net.sourceforge.plantuml.style.PName;
import net.sourceforge.plantuml.style.Style;
public class ComponentRoseDivider extends AbstractTextualComponent {
// private final int outMargin = 5;
private final HColor borderColor;
private final HColor background;
private final boolean empty;
private final double shadow;
private final UStroke stroke;
private final double roundCorner;
public ComponentRoseDivider(Style style, Display stringsToDisplay, ISkinSimple spriteContainer) {
super(style, LineBreakStrategy.NONE, 4, 4, 4, spriteContainer, stringsToDisplay, false);
this.background = style.value(PName.BackGroundColor).asColor(getIHtmlColorSet());
this.borderColor = style.value(PName.LineColor).asColor(getIHtmlColorSet());
this.stroke = style.getStroke();
this.roundCorner = style.value(PName.RoundCorner).asInt(false);
this.shadow = style.value(PName.Shadowing).asDouble();
this.empty = stringsToDisplay.get(0).length() == 0;
}
@Override
protected void drawInternalU(UGraphic ug, Area area) {
final XDimension2D dimensionToUse = area.getDimensionToUse();
ug = ug.apply(background.bg());
if (empty) {
drawSep(ug.apply(UTranslate.dy(dimensionToUse.getHeight() / 2)), dimensionToUse.getWidth());
} else {
final TextBlock textBlock = getTextBlock();
final StringBounder stringBounder = ug.getStringBounder();
final double textWidth = getTextWidth(stringBounder);
final double textHeight = getTextHeight(stringBounder);
final double deltaX = 6;
final double xpos = (dimensionToUse.getWidth() - textWidth - deltaX) / 2;
final double ypos = (dimensionToUse.getHeight() - textHeight) / 2;
drawSep(ug.apply(UTranslate.dy(dimensionToUse.getHeight() / 2)), dimensionToUse.getWidth());
ug = ug.apply(borderColor);
ug = ug.apply(stroke);
final URectangle rect = URectangle.build(textWidth + deltaX, textHeight).rounded(roundCorner);
rect.setDeltaShadow(shadow);
ug.apply(new UTranslate(xpos, ypos)).draw(rect);
textBlock.drawU(ug.apply(new UTranslate(xpos + deltaX, ypos + getMarginY())));
}
}
private void drawSep(UGraphic ug, double width) {
ug = ug.apply(background);
drawRectLong(ug.apply(UTranslate.dy(-1)), width);
drawDoubleLine(ug, width);
}
private void drawRectLong(UGraphic ug, double width) {
final URectangle rectLong = URectangle.build(width, 3).rounded(roundCorner);
rectLong.setDeltaShadow(shadow);
ug = ug.apply(UStroke.simple());
ug.draw(rectLong);
}
private void drawDoubleLine(UGraphic ug, final double width) {
ug = ug.apply(UStroke.withThickness(stroke.getThickness() / 2)).apply(borderColor);
final ULine line = ULine.hline(width);
ug.apply(UTranslate.dy(-1)).draw(line);
ug.apply(UTranslate.dy(2)).draw(line);
}
@Override
public double getPreferredHeight(StringBounder stringBounder) {
return getTextHeight(stringBounder) + 20;
}
@Override
public double getPreferredWidth(StringBounder stringBounder) {
return getTextWidth(stringBounder) + 30;
}
}