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PlantUML is a component that allows to quickly write diagrams from text.
// THIS FILE HAS BEEN GENERATED BY A PREPROCESSOR.
/* +=======================================================================
* |
* | PlantUML : a free UML diagram generator
* |
* +=======================================================================
*
* (C) Copyright 2009-2024, Arnaud Roques
*
* Project Info: https://plantuml.com
*
* If you like this project or if you find it useful, you can support us at:
*
* https://plantuml.com/patreon (only 1$ per month!)
* https://plantuml.com/liberapay (only 1€ per month!)
* https://plantuml.com/paypal
*
*
* PlantUML is free software; you can redistribute it and/or modify it
* under the terms of the Eclipse Public License.
*
* THE ACCOMPANYING PROGRAM IS PROVIDED UNDER THE TERMS OF THIS ECLIPSE PUBLIC
* LICENSE ("AGREEMENT"). [Eclipse Public License - v 1.0]
*
* ANY USE, REPRODUCTION OR DISTRIBUTION OF THE PROGRAM CONSTITUTES
* RECIPIENT'S ACCEPTANCE OF THIS AGREEMENT.
*
* You may obtain a copy of the License at
*
* http://www.eclipse.org/legal/epl-v10.html
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* PlantUML can occasionally display sponsored or advertising messages. Those
* messages are usually generated on welcome or error images and never on
* functional diagrams.
* See https://plantuml.com/professional if you want to remove them
*
* Images (whatever their format : PNG, SVG, EPS...) generated by running PlantUML
* are owned by the author of their corresponding sources code (that is, their
* textual description in PlantUML language). Those images are not covered by
* this EPL license.
*
* The generated images can then be used without any reference to the EPL license.
* It is not even necessary to stipulate that they have been generated with PlantUML,
* although this will be appreciated by the PlantUML team.
*
* There is an exception : if the textual description in PlantUML language is also covered
* by any license, then the generated images are logically covered
* by the very same license.
*
* This is the IGY distribution (Install GraphViz by Yourself).
* You have to install GraphViz and to setup the GRAPHVIZ_DOT environment variable
* (see https://plantuml.com/graphviz-dot )
*
* Icons provided by OpenIconic : https://useiconic.com/open
* Archimate sprites provided by Archi : http://www.archimatetool.com
* Stdlib AWS provided by https://github.com/milo-minderbinder/AWS-PlantUML
* Stdlib Icons provided https://github.com/tupadr3/plantuml-icon-font-sprites
* ASCIIMathML (c) Peter Jipsen http://www.chapman.edu/~jipsen
* ASCIIMathML (c) David Lippman http://www.pierce.ctc.edu/dlippman
* CafeUndZopfli ported by Eugene Klyuchnikov https://github.com/eustas/CafeUndZopfli
* Brotli (c) by the Brotli Authors https://github.com/google/brotli
* Themes (c) by Brett Schwarz https://github.com/bschwarz/puml-themes
* Twemoji (c) by Twitter at https://twemoji.twitter.com/
*
*/
package net.sourceforge.plantuml.brotli;
import java.io.InputStream;
final class State {
byte[] ringBuffer;
byte[] contextModes;
byte[] contextMap;
byte[] distContextMap;
byte[] output;
byte[] byteBuffer; // BitReader
short[] shortBuffer; // BitReader
int[] intBuffer; // BitReader
int[] rings;
int[] blockTrees;
int[] hGroup0;
int[] hGroup1;
int[] hGroup2;
long accumulator64; // BitReader: pre-fetched bits.
int runningState; // Default value is 0 == Decode.UNINITIALIZED
int nextRunningState;
int accumulator32; // BitReader: pre-fetched bits.
int bitOffset; // BitReader: bit-reading position in accumulator.
int halfOffset; // BitReader: offset of next item in intBuffer/shortBuffer.
int tailBytes; // BitReader: number of bytes in unfinished half.
int endOfStreamReached; // BitReader: input stream is finished.
int metaBlockLength;
int inputEnd;
int isUncompressed;
int isMetadata;
int literalBlockLength;
int numLiteralBlockTypes;
int commandBlockLength;
int numCommandBlockTypes;
int distanceBlockLength;
int numDistanceBlockTypes;
int pos;
int maxDistance;
int distRbIdx;
int trivialLiteralContext;
int literalTreeIndex;
int literalTree;
int j;
int insertLength;
int contextMapSlice;
int distContextMapSlice;
int contextLookupOffset1;
int contextLookupOffset2;
int treeCommandOffset;
int distanceCode;
int numDirectDistanceCodes;
int distancePostfixMask;
int distancePostfixBits;
int distance;
int copyLength;
int copyDst;
int maxBackwardDistance;
int maxRingBufferSize;
int ringBufferSize;
int expectedTotalSize;
int outputOffset;
int outputLength;
int outputUsed;
int bytesWritten;
int bytesToWrite;
InputStream input; // BitReader
State() {
this.ringBuffer = new byte[0];
this.rings = new int[10];
this.rings[0] = 16;
this.rings[1] = 15;
this.rings[2] = 11;
this.rings[3] = 4;
}
}