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PlantUML is a component that allows to quickly write diagrams from text.
// THIS FILE HAS BEEN GENERATED BY A PREPROCESSOR.
/* +=======================================================================
* |
* | PlantUML : a free UML diagram generator
* |
* +=======================================================================
*
* (C) Copyright 2009-2024, Arnaud Roques
*
* Project Info: https://plantuml.com
*
* If you like this project or if you find it useful, you can support us at:
*
* https://plantuml.com/patreon (only 1$ per month!)
* https://plantuml.com/liberapay (only 1€ per month!)
* https://plantuml.com/paypal
*
*
* PlantUML is free software; you can redistribute it and/or modify it
* under the terms of the Eclipse Public License.
*
* THE ACCOMPANYING PROGRAM IS PROVIDED UNDER THE TERMS OF THIS ECLIPSE PUBLIC
* LICENSE ("AGREEMENT"). [Eclipse Public License - v 1.0]
*
* ANY USE, REPRODUCTION OR DISTRIBUTION OF THE PROGRAM CONSTITUTES
* RECIPIENT'S ACCEPTANCE OF THIS AGREEMENT.
*
* You may obtain a copy of the License at
*
* http://www.eclipse.org/legal/epl-v10.html
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* PlantUML can occasionally display sponsored or advertising messages. Those
* messages are usually generated on welcome or error images and never on
* functional diagrams.
* See https://plantuml.com/professional if you want to remove them
*
* Images (whatever their format : PNG, SVG, EPS...) generated by running PlantUML
* are owned by the author of their corresponding sources code (that is, their
* textual description in PlantUML language). Those images are not covered by
* this EPL license.
*
* The generated images can then be used without any reference to the EPL license.
* It is not even necessary to stipulate that they have been generated with PlantUML,
* although this will be appreciated by the PlantUML team.
*
* There is an exception : if the textual description in PlantUML language is also covered
* by any license, then the generated images are logically covered
* by the very same license.
*
* This is the IGY distribution (Install GraphViz by Yourself).
* You have to install GraphViz and to setup the GRAPHVIZ_DOT environment variable
* (see https://plantuml.com/graphviz-dot )
*
* Icons provided by OpenIconic : https://useiconic.com/open
* Archimate sprites provided by Archi : http://www.archimatetool.com
* Stdlib AWS provided by https://github.com/milo-minderbinder/AWS-PlantUML
* Stdlib Icons provided https://github.com/tupadr3/plantuml-icon-font-sprites
* ASCIIMathML (c) Peter Jipsen http://www.chapman.edu/~jipsen
* ASCIIMathML (c) David Lippman http://www.pierce.ctc.edu/dlippman
* CafeUndZopfli ported by Eugene Klyuchnikov https://github.com/eustas/CafeUndZopfli
* Brotli (c) by the Brotli Authors https://github.com/google/brotli
* Themes (c) by Brett Schwarz https://github.com/bschwarz/puml-themes
* Twemoji (c) by Twitter at https://twemoji.twitter.com/
*
*/
package net.sourceforge.plantuml.sequencediagram;
import net.sourceforge.plantuml.activitydiagram3.ftile.Snake;
import net.sourceforge.plantuml.decoration.Rainbow;
import net.sourceforge.plantuml.klimt.color.HColor;
import net.sourceforge.plantuml.klimt.creole.Display;
import net.sourceforge.plantuml.klimt.drawing.UGraphic;
import net.sourceforge.plantuml.klimt.font.FontConfiguration;
import net.sourceforge.plantuml.klimt.geom.HorizontalAlignment;
import net.sourceforge.plantuml.klimt.shape.TextBlock;
import net.sourceforge.plantuml.sequencediagram.teoz.CommonTile;
import net.sourceforge.plantuml.sequencediagram.teoz.YGauge;
import net.sourceforge.plantuml.style.ISkinParam;
import net.sourceforge.plantuml.style.PName;
import net.sourceforge.plantuml.style.SName;
import net.sourceforge.plantuml.style.Style;
import net.sourceforge.plantuml.style.StyleSignatureBasic;
public class LinkAnchor {
private final String anchor1;
private final String anchor2;
private final String message;
public LinkAnchor(String anchor1, String anchor2, String message) {
this.anchor1 = anchor1;
this.anchor2 = anchor2;
this.message = message;
}
@Override
public String toString() {
return anchor1 + "<->" + anchor2 + " " + message;
}
public final String getAnchor1() {
return anchor1;
}
public final String getAnchor2() {
return anchor2;
}
public final String getMessage() {
return message;
}
public void drawAnchor(UGraphic ug, CommonTile tile1, CommonTile tile2, ISkinParam skinParam) {
final double y1;
final double y2;
if (YGauge.USE_ME) {
y1 = (tile1.getYGauge().getMin().getCurrentValue() + tile1.getYGauge().getMax().getCurrentValue()) / 2
+ tile1.getContactPointRelative();
y2 = (tile2.getYGauge().getMin().getCurrentValue() + tile2.getYGauge().getMax().getCurrentValue()) / 2
+ tile2.getContactPointRelative();
} else {
y1 = tile1.getTimeHook().getValue() + tile1.getContactPointRelative();
y2 = tile2.getTimeHook().getValue() + tile2.getContactPointRelative();
}
final double xx1 = tile1.getMiddleX();
final double xx2 = tile2.getMiddleX();
final double x = (xx1 + xx2) / 2;
final double ymin = Math.min(y1, y2);
final double ymax = Math.max(y1, y2);
final StyleSignatureBasic signature = StyleSignatureBasic.of(SName.root, SName.element, SName.sequenceDiagram,
SName.arrow);
final Style style = signature.getMergedStyle(skinParam.getCurrentStyleBuilder());
final HColor color = style.value(PName.LineColor).asColor(skinParam.getIHtmlColorSet());
final FontConfiguration fontConfiguration = FontConfiguration.create(skinParam, style);
final Rainbow rainbow = Rainbow.fromColor(color, null);
final Display display = Display.getWithNewlines(message);
final TextBlock title = display.create(fontConfiguration, HorizontalAlignment.CENTER, skinParam);
final Snake snake = Snake.create(skinParam, skinParam.arrows().asToUp(), rainbow, skinParam.arrows().asToDown())
.withLabel(title, HorizontalAlignment.CENTER);
snake.addPoint(x, ymin + 2);
snake.addPoint(x, ymax - 2);
snake.drawInternal(ug);
}
}