All Downloads are FREE. Search and download functionalities are using the official Maven repository.

ext.plantuml.com.google.zxing.ResultPoint Maven / Gradle / Ivy

There is a newer version: 1.2024.8
Show newest version
// THIS FILE HAS BEEN GENERATED BY A PREPROCESSOR.
/* +=======================================================================
 * |
 * |      PlantUML : a free UML diagram generator
 * |
 * +=======================================================================
 *
 * (C) Copyright 2009-2024, Arnaud Roques
 *
 * Project Info:  https://plantuml.com
 *
 * If you like this project or if you find it useful, you can support us at:
 *
 * https://plantuml.com/patreon (only 1$ per month!)
 * https://plantuml.com/liberapay (only 1€ per month!)
 * https://plantuml.com/paypal
 *
 *
 * PlantUML is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License V2.
 *
 * THE ACCOMPANYING PROGRAM IS PROVIDED UNDER THE TERMS OF THIS ECLIPSE PUBLIC
 * LICENSE ("AGREEMENT"). [GNU General Public License V2]
 *
 * ANY USE, REPRODUCTION OR DISTRIBUTION OF THE PROGRAM CONSTITUTES
 * RECIPIENT'S ACCEPTANCE OF THIS AGREEMENT.
 *
 * You may obtain a copy of the License at
 *
 * https://www.gnu.org/licenses/old-licenses/gpl-2.0.html
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 * PlantUML can occasionally display sponsored or advertising messages. Those
 * messages are usually generated on welcome or error images and never on
 * functional diagrams.
 * See https://plantuml.com/professional if you want to remove them
 *
 * Images (whatever their format : PNG, SVG, EPS...) generated by running PlantUML
 * are owned by the author of their corresponding sources code (that is, their
 * textual description in PlantUML language). Those images are not covered by
 * this GPL v2 license.
 *
 * The generated images can then be used without any reference to the GPL v2 license.
 * It is not even necessary to stipulate that they have been generated with PlantUML,
 * although this will be appreciated by the PlantUML team.
 *
 * There is an exception : if the textual description in PlantUML language is also covered
 * by any license, then the generated images are logically covered
 * by the very same license.
 *
 * This is the IGY distribution (Install GraphViz by Yourself).
 * You have to install GraphViz and to setup the GRAPHVIZ_DOT environment variable
 * (see https://plantuml.com/graphviz-dot )
 *
 * Icons provided by OpenIconic :  https://useiconic.com/open
 * Archimate sprites provided by Archi :  http://www.archimatetool.com
 * Stdlib AWS provided by https://github.com/milo-minderbinder/AWS-PlantUML
 * Stdlib Icons provided https://github.com/tupadr3/plantuml-icon-font-sprites
 * ASCIIMathML (c) Peter Jipsen http://www.chapman.edu/~jipsen
 * ASCIIMathML (c) David Lippman http://www.pierce.ctc.edu/dlippman
 * CafeUndZopfli ported by Eugene Klyuchnikov https://github.com/eustas/CafeUndZopfli
 * Brotli (c) by the Brotli Authors https://github.com/google/brotli
 * Themes (c) by Brett Schwarz https://github.com/bschwarz/puml-themes
 * Twemoji (c) by Twitter at https://twemoji.twitter.com/
 *
 */

package ext.plantuml.com.google.zxing;

/**
 * 

Encapsulates a point of interest in an image containing a barcode. Typically, this * would be the location of a finder pattern or the corner of the barcode, for example.

* * @author Sean Owen */ public class ResultPoint { private final float x; private final float y; public ResultPoint(float x, float y) { this.x = x; this.y = y; } public final float getX() { return x; } public final float getY() { return y; } public boolean equals(Object other) { if (other instanceof ResultPoint) { ResultPoint otherPoint = (ResultPoint) other; return x == otherPoint.x && y == otherPoint.y; } return false; } public int hashCode() { return 31 * Float.floatToIntBits(x) + Float.floatToIntBits(y); } public String toString() { StringBuilder result = new StringBuilder(25); result.append('('); result.append(x); result.append(','); result.append(y); result.append(')'); return result.toString(); } /** *

Orders an array of three ResultPoints in an order [A,B,C] such that AB is less than AC * and BC is less than AC and the angle between BC and BA is less than 180 degrees. */ public static void orderBestPatterns(ResultPoint[] patterns) { // Find distances between pattern centers float zeroOneDistance = distance(patterns[0], patterns[1]); float oneTwoDistance = distance(patterns[1], patterns[2]); float zeroTwoDistance = distance(patterns[0], patterns[2]); ResultPoint pointA, pointB, pointC; // Assume one closest to other two is B; A and C will just be guesses at first if (oneTwoDistance >= zeroOneDistance && oneTwoDistance >= zeroTwoDistance) { pointB = patterns[0]; pointA = patterns[1]; pointC = patterns[2]; } else if (zeroTwoDistance >= oneTwoDistance && zeroTwoDistance >= zeroOneDistance) { pointB = patterns[1]; pointA = patterns[0]; pointC = patterns[2]; } else { pointB = patterns[2]; pointA = patterns[0]; pointC = patterns[1]; } // Use cross product to figure out whether A and C are correct or flipped. // This asks whether BC x BA has a positive z component, which is the arrangement // we want for A, B, C. If it's negative, then we've got it flipped around and // should swap A and C. if (crossProductZ(pointA, pointB, pointC) < 0.0f) { ResultPoint temp = pointA; pointA = pointC; pointC = temp; } patterns[0] = pointA; patterns[1] = pointB; patterns[2] = pointC; } /** * @return distance between two points */ public static float distance(ResultPoint pattern1, ResultPoint pattern2) { float xDiff = pattern1.getX() - pattern2.getX(); float yDiff = pattern1.getY() - pattern2.getY(); return (float) Math.sqrt((double) (xDiff * xDiff + yDiff * yDiff)); } /** * Returns the z component of the cross product between vectors BC and BA. */ private static float crossProductZ(ResultPoint pointA, ResultPoint pointB, ResultPoint pointC) { float bX = pointB.x; float bY = pointB.y; return ((pointC.x - bX) * (pointA.y - bY)) - ((pointC.y - bY) * (pointA.x - bX)); } }





© 2015 - 2024 Weber Informatics LLC | Privacy Policy