net.sourceforge.plantuml.klimt.drawing.hand.URectangleHand Maven / Gradle / Ivy
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PlantUML is a component that allows to quickly write diagrams from text.
// THIS FILE HAS BEEN GENERATED BY A PREPROCESSOR.
/* +=======================================================================
* |
* | PlantUML : a free UML diagram generator
* |
* +=======================================================================
*
* (C) Copyright 2009-2024, Arnaud Roques
*
* Project Info: https://plantuml.com
*
* If you like this project or if you find it useful, you can support us at:
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*
* PlantUML is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License V2.
*
* THE ACCOMPANYING PROGRAM IS PROVIDED UNDER THE TERMS OF THIS ECLIPSE PUBLIC
* LICENSE ("AGREEMENT"). [GNU General Public License V2]
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* ANY USE, REPRODUCTION OR DISTRIBUTION OF THE PROGRAM CONSTITUTES
* RECIPIENT'S ACCEPTANCE OF THIS AGREEMENT.
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* You may obtain a copy of the License at
*
* https://www.gnu.org/licenses/old-licenses/gpl-2.0.html
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* PlantUML can occasionally display sponsored or advertising messages. Those
* messages are usually generated on welcome or error images and never on
* functional diagrams.
* See https://plantuml.com/professional if you want to remove them
*
* Images (whatever their format : PNG, SVG, EPS...) generated by running PlantUML
* are owned by the author of their corresponding sources code (that is, their
* textual description in PlantUML language). Those images are not covered by
* this GPL v2 license.
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* The generated images can then be used without any reference to the GPL v2 license.
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* although this will be appreciated by the PlantUML team.
*
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* by any license, then the generated images are logically covered
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*
* This is the IGY distribution (Install GraphViz by Yourself).
* You have to install GraphViz and to setup the GRAPHVIZ_DOT environment variable
* (see https://plantuml.com/graphviz-dot )
*
* Icons provided by OpenIconic : https://useiconic.com/open
* Archimate sprites provided by Archi : http://www.archimatetool.com
* Stdlib AWS provided by https://github.com/milo-minderbinder/AWS-PlantUML
* Stdlib Icons provided https://github.com/tupadr3/plantuml-icon-font-sprites
* ASCIIMathML (c) Peter Jipsen http://www.chapman.edu/~jipsen
* ASCIIMathML (c) David Lippman http://www.pierce.ctc.edu/dlippman
* CafeUndZopfli ported by Eugene Klyuchnikov https://github.com/eustas/CafeUndZopfli
* Brotli (c) by the Brotli Authors https://github.com/google/brotli
* Themes (c) by Brett Schwarz https://github.com/bschwarz/puml-themes
* Twemoji (c) by Twitter at https://twemoji.twitter.com/
*
*/
package net.sourceforge.plantuml.klimt.drawing.hand;
import java.util.Random;
import net.sourceforge.plantuml.klimt.Shadowable;
import net.sourceforge.plantuml.klimt.shape.UPolygon;
import net.sourceforge.plantuml.klimt.shape.URectangle;
public class URectangleHand {
final private UPolygon poly;
public URectangleHand(URectangle rectangle, Random rnd) {
final double width = rectangle.getWidth();
final double height = rectangle.getHeight();
final HandJiggle jiggle;
final double rx = Math.min(rectangle.getRx() / 2, width / 2);
final double ry = Math.min(rectangle.getRy() / 2, height / 2);
// System.err.println("rx=" + rx + " ry=" + ry);
if (rx == 0 && ry == 0) {
jiggle = new HandJiggle(0, 0, 1.5, rnd);
jiggle.lineTo(width, 0);
jiggle.lineTo(width, height);
jiggle.lineTo(0, height);
jiggle.lineTo(0, 0);
} else {
jiggle = new HandJiggle(rx, 0, 1.5, rnd);
jiggle.lineTo(width - rx, 0);
jiggle.arcTo(-Math.PI / 2, 0, width - rx, ry, rx, ry);
jiggle.lineTo(width, height - ry);
jiggle.arcTo(0, Math.PI / 2, width - rx, height - ry, rx, ry);
jiggle.lineTo(rx, height);
jiggle.arcTo(Math.PI / 2, Math.PI, rx, height - ry, rx, ry);
jiggle.lineTo(0, ry);
jiggle.arcTo(Math.PI, 3 * Math.PI / 2, rx, ry, rx, ry);
}
this.poly = jiggle.toUPolygon();
this.poly.setDeltaShadow(rectangle.getDeltaShadow());
}
public Shadowable getHanddrawn() {
return this.poly;
}
}