net.sourceforge.plantuml.mindmap.MindMap Maven / Gradle / Ivy
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PlantUML is a component that allows to quickly write diagrams from text.
// THIS FILE HAS BEEN GENERATED BY A PREPROCESSOR.
/* +=======================================================================
* |
* | PlantUML : a free UML diagram generator
* |
* +=======================================================================
*
* (C) Copyright 2009-2024, Arnaud Roques
*
* Project Info: https://plantuml.com
*
* If you like this project or if you find it useful, you can support us at:
*
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*
*
* PlantUML is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License V2.
*
* THE ACCOMPANYING PROGRAM IS PROVIDED UNDER THE TERMS OF THIS ECLIPSE PUBLIC
* LICENSE ("AGREEMENT"). [GNU General Public License V2]
*
* ANY USE, REPRODUCTION OR DISTRIBUTION OF THE PROGRAM CONSTITUTES
* RECIPIENT'S ACCEPTANCE OF THIS AGREEMENT.
*
* You may obtain a copy of the License at
*
* https://www.gnu.org/licenses/old-licenses/gpl-2.0.html
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* PlantUML can occasionally display sponsored or advertising messages. Those
* messages are usually generated on welcome or error images and never on
* functional diagrams.
* See https://plantuml.com/professional if you want to remove them
*
* Images (whatever their format : PNG, SVG, EPS...) generated by running PlantUML
* are owned by the author of their corresponding sources code (that is, their
* textual description in PlantUML language). Those images are not covered by
* this GPL v2 license.
*
* The generated images can then be used without any reference to the GPL v2 license.
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* although this will be appreciated by the PlantUML team.
*
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* by any license, then the generated images are logically covered
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*
* This is the IGY distribution (Install GraphViz by Yourself).
* You have to install GraphViz and to setup the GRAPHVIZ_DOT environment variable
* (see https://plantuml.com/graphviz-dot )
*
* Icons provided by OpenIconic : https://useiconic.com/open
* Archimate sprites provided by Archi : http://www.archimatetool.com
* Stdlib AWS provided by https://github.com/milo-minderbinder/AWS-PlantUML
* Stdlib Icons provided https://github.com/tupadr3/plantuml-icon-font-sprites
* ASCIIMathML (c) Peter Jipsen http://www.chapman.edu/~jipsen
* ASCIIMathML (c) David Lippman http://www.pierce.ctc.edu/dlippman
* CafeUndZopfli ported by Eugene Klyuchnikov https://github.com/eustas/CafeUndZopfli
* Brotli (c) by the Brotli Authors https://github.com/google/brotli
* Themes (c) by Brett Schwarz https://github.com/bschwarz/puml-themes
* Twemoji (c) by Twitter at https://twemoji.twitter.com/
*
*/
package net.sourceforge.plantuml.mindmap;
import net.sourceforge.plantuml.command.CommandExecutionResult;
import net.sourceforge.plantuml.klimt.UTranslate;
import net.sourceforge.plantuml.klimt.color.HColor;
import net.sourceforge.plantuml.klimt.creole.Display;
import net.sourceforge.plantuml.klimt.drawing.UGraphic;
import net.sourceforge.plantuml.klimt.font.StringBounder;
import net.sourceforge.plantuml.klimt.geom.Rankdir;
import net.sourceforge.plantuml.klimt.geom.XDimension2D;
import net.sourceforge.plantuml.klimt.shape.UDrawable;
import net.sourceforge.plantuml.style.ISkinParam;
import net.sourceforge.plantuml.style.NoStyleAvailableException;
public class MindMap implements UDrawable {
private final Branch regular = new Branch();
private final Branch reverse = new Branch();
private final ISkinParam skinParam;
public MindMap(ISkinParam skinParam) {
this.skinParam = skinParam;
}
private void computeFinger() {
if (this.reverse.hasFinger() == false && this.regular.hasFinger() == false) {
if (this.reverse.hasChildren())
reverse.initFinger(skinParam, false);
if (this.reverse.hasFinger() == false || this.regular.hasChildren())
regular.initFinger(skinParam, true);
if (this.reverse.hasFinger() && this.regular.hasFinger())
this.reverse.doNotDrawFirstPhalanx();
}
}
XDimension2D calculateDimension(StringBounder stringBounder) {
this.computeFinger();
final double y1 = this.regular.getHalfThickness(stringBounder);
final double y2 = this.reverse.getHalfThickness(stringBounder);
final double y = Math.max(y1, y2);
final double width = this.reverse.getX12(stringBounder) + this.regular.getX12(stringBounder);
final double height = y
+ Math.max(this.reverse.getHalfThickness(stringBounder), this.regular.getHalfThickness(stringBounder));
if (skinParam.getRankdir() == Rankdir.TOP_TO_BOTTOM)
return new XDimension2D(height, width);
else
return new XDimension2D(width, height);
}
@Override
public void drawU(UGraphic ug) {
if (this.reverse.hasRoot() == false && this.regular.hasRoot() == false)
return;
this.computeFinger();
final StringBounder stringBounder = ug.getStringBounder();
final double y1 = this.regular.getHalfThickness(stringBounder);
final double y2 = this.reverse.getHalfThickness(stringBounder);
final double y = Math.max(y1, y2);
final double x = this.reverse.getX12(stringBounder);
if (skinParam.getRankdir() == Rankdir.TOP_TO_BOTTOM)
ug = ug.apply(new UTranslate(y, x));
else
ug = ug.apply(new UTranslate(x, y));
this.regular.drawU(ug);
this.reverse.drawU(ug);
}
private int multiplier = 0;
CommandExecutionResult addIdeaInternal(String stereotype, HColor backColor, int level, Display label,
IdeaShape shape, boolean direction) {
try {
if (this.reverse.hasRoot() == false && this.regular.hasRoot() == false)
level = 0;
if (level == 0) {
this.regular.initRoot(skinParam.getCurrentStyleBuilder(), backColor, label, shape, stereotype);
this.reverse.initRoot(skinParam.getCurrentStyleBuilder(), backColor, label, shape, stereotype);
return CommandExecutionResult.ok();
}
if (multiplier == 0)
multiplier = level;
assert multiplier > 0;
if (level % multiplier != 0)
return CommandExecutionResult.error("Bad indentation");
level /= multiplier;
if (direction == false)
return this.reverse.add(skinParam.getCurrentStyleBuilder(), backColor, level, label, shape, stereotype);
return this.regular.add(skinParam.getCurrentStyleBuilder(), backColor, level, label, shape, stereotype);
} catch (NoStyleAvailableException e) {
// Logme.error(e);
return CommandExecutionResult.error("General failure: no style available.");
}
}
boolean isFull(int level) {
return level == 0 && this.regular.hasRoot();
}
}