net.sourceforge.plantuml.skin.ActorHollow Maven / Gradle / Ivy
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PlantUML is a component that allows to quickly write diagrams from text.
// THIS FILE HAS BEEN GENERATED BY A PREPROCESSOR.
/* +=======================================================================
* |
* | PlantUML : a free UML diagram generator
* |
* +=======================================================================
*
* (C) Copyright 2009-2024, Arnaud Roques
*
* Project Info: https://plantuml.com
*
* If you like this project or if you find it useful, you can support us at:
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*
* PlantUML is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License V2.
*
* THE ACCOMPANYING PROGRAM IS PROVIDED UNDER THE TERMS OF THIS ECLIPSE PUBLIC
* LICENSE ("AGREEMENT"). [GNU General Public License V2]
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* ANY USE, REPRODUCTION OR DISTRIBUTION OF THE PROGRAM CONSTITUTES
* RECIPIENT'S ACCEPTANCE OF THIS AGREEMENT.
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* You may obtain a copy of the License at
*
* https://www.gnu.org/licenses/old-licenses/gpl-2.0.html
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* PlantUML can occasionally display sponsored or advertising messages. Those
* messages are usually generated on welcome or error images and never on
* functional diagrams.
* See https://plantuml.com/professional if you want to remove them
*
* Images (whatever their format : PNG, SVG, EPS...) generated by running PlantUML
* are owned by the author of their corresponding sources code (that is, their
* textual description in PlantUML language). Those images are not covered by
* this GPL v2 license.
*
* The generated images can then be used without any reference to the GPL v2 license.
* It is not even necessary to stipulate that they have been generated with PlantUML,
* although this will be appreciated by the PlantUML team.
*
* There is an exception : if the textual description in PlantUML language is also covered
* by any license, then the generated images are logically covered
* by the very same license.
*
* This is the IGY distribution (Install GraphViz by Yourself).
* You have to install GraphViz and to setup the GRAPHVIZ_DOT environment variable
* (see https://plantuml.com/graphviz-dot )
*
* Icons provided by OpenIconic : https://useiconic.com/open
* Archimate sprites provided by Archi : http://www.archimatetool.com
* Stdlib AWS provided by https://github.com/milo-minderbinder/AWS-PlantUML
* Stdlib Icons provided https://github.com/tupadr3/plantuml-icon-font-sprites
* ASCIIMathML (c) Peter Jipsen http://www.chapman.edu/~jipsen
* ASCIIMathML (c) David Lippman http://www.pierce.ctc.edu/dlippman
* CafeUndZopfli ported by Eugene Klyuchnikov https://github.com/eustas/CafeUndZopfli
* Brotli (c) by the Brotli Authors https://github.com/google/brotli
* Themes (c) by Brett Schwarz https://github.com/bschwarz/puml-themes
* Twemoji (c) by Twitter at https://twemoji.twitter.com/
*
*/
package net.sourceforge.plantuml.skin;
import net.sourceforge.plantuml.klimt.Fashion;
import net.sourceforge.plantuml.klimt.UPath;
import net.sourceforge.plantuml.klimt.UTranslate;
import net.sourceforge.plantuml.klimt.drawing.UGraphic;
import net.sourceforge.plantuml.klimt.font.StringBounder;
import net.sourceforge.plantuml.klimt.geom.XDimension2D;
import net.sourceforge.plantuml.klimt.shape.AbstractTextBlock;
import net.sourceforge.plantuml.klimt.shape.TextBlock;
import net.sourceforge.plantuml.klimt.shape.UEllipse;
public class ActorHollow extends AbstractTextBlock implements TextBlock {
private final double headDiam = 9;
private final double bodyWidth = 25;
private final double bodyHeight = 21;
private final double neckHeight = 2;
private final double armThickness = 5;
private final double bodyThickness = 6;
private final double legThickness = 6;
private final Fashion symbolContext;
public ActorHollow(Fashion symbolContext) {
this.symbolContext = symbolContext;
}
public void drawU(UGraphic ug) {
final UEllipse head = UEllipse.build(headDiam, headDiam);
final double centerX = getPreferredWidth() / 2;
final UPath path = UPath.none();
path.moveTo(-bodyWidth / 2, 0);
path.lineTo(-bodyWidth / 2, armThickness);
path.lineTo(-bodyThickness / 2, armThickness);
path.lineTo(-bodyThickness / 2, bodyHeight - (bodyWidth + legThickness * Math.sqrt(2) - bodyThickness) / 2);
path.lineTo(-bodyWidth / 2, bodyHeight - legThickness * Math.sqrt(2) / 2);
path.lineTo(-(bodyWidth / 2 - legThickness * Math.sqrt(2) / 2), bodyHeight);
path.lineTo(0, bodyHeight - (bodyWidth / 2 - legThickness * Math.sqrt(2) / 2));
path.lineTo(+(bodyWidth / 2 - legThickness * Math.sqrt(2) / 2), bodyHeight);
path.lineTo(+bodyWidth / 2, bodyHeight - legThickness * Math.sqrt(2) / 2);
path.lineTo(+bodyThickness / 2, bodyHeight - (bodyWidth + legThickness * Math.sqrt(2) - bodyThickness) / 2);
path.lineTo(+bodyThickness / 2, armThickness);
path.lineTo(+bodyWidth / 2, armThickness);
path.lineTo(+bodyWidth / 2, 0);
path.lineTo(-bodyWidth / 2, 0);
path.closePath();
if (symbolContext.getDeltaShadow() != 0) {
head.setDeltaShadow(symbolContext.getDeltaShadow());
path.setDeltaShadow(symbolContext.getDeltaShadow());
}
ug = symbolContext.apply(ug);
ug.apply(new UTranslate(centerX - head.getWidth() / 2, thickness())).draw(head);
ug.apply(new UTranslate(centerX, head.getHeight() + thickness() + neckHeight)).draw(path);
}
private double thickness() {
return symbolContext.getStroke().getThickness();
}
public double getPreferredWidth() {
return bodyWidth + thickness() * 2;
}
public double getPreferredHeight() {
return headDiam + neckHeight + bodyHeight + thickness() * 2 + symbolContext.getDeltaShadow();
}
public XDimension2D calculateDimension(StringBounder stringBounder) {
return new XDimension2D(getPreferredWidth(), getPreferredHeight());
}
}