net.sourceforge.plantuml.skin.rose.ComponentRoseReference Maven / Gradle / Ivy
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PlantUML is a component that allows to quickly write diagrams from text.
// THIS FILE HAS BEEN GENERATED BY A PREPROCESSOR.
/* +=======================================================================
* |
* | PlantUML : a free UML diagram generator
* |
* +=======================================================================
*
* (C) Copyright 2009-2024, Arnaud Roques
*
* Project Info: https://plantuml.com
*
* If you like this project or if you find it useful, you can support us at:
*
* https://plantuml.com/patreon (only 1$ per month!)
* https://plantuml.com/liberapay (only 1€ per month!)
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*
*
* PlantUML is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License V2.
*
* THE ACCOMPANYING PROGRAM IS PROVIDED UNDER THE TERMS OF THIS ECLIPSE PUBLIC
* LICENSE ("AGREEMENT"). [GNU General Public License V2]
*
* ANY USE, REPRODUCTION OR DISTRIBUTION OF THE PROGRAM CONSTITUTES
* RECIPIENT'S ACCEPTANCE OF THIS AGREEMENT.
*
* You may obtain a copy of the License at
*
* https://www.gnu.org/licenses/old-licenses/gpl-2.0.html
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* PlantUML can occasionally display sponsored or advertising messages. Those
* messages are usually generated on welcome or error images and never on
* functional diagrams.
* See https://plantuml.com/professional if you want to remove them
*
* Images (whatever their format : PNG, SVG, EPS...) generated by running PlantUML
* are owned by the author of their corresponding sources code (that is, their
* textual description in PlantUML language). Those images are not covered by
* this GPL v2 license.
*
* The generated images can then be used without any reference to the GPL v2 license.
* It is not even necessary to stipulate that they have been generated with PlantUML,
* although this will be appreciated by the PlantUML team.
*
* There is an exception : if the textual description in PlantUML language is also covered
* by any license, then the generated images are logically covered
* by the very same license.
*
* This is the IGY distribution (Install GraphViz by Yourself).
* You have to install GraphViz and to setup the GRAPHVIZ_DOT environment variable
* (see https://plantuml.com/graphviz-dot )
*
* Icons provided by OpenIconic : https://useiconic.com/open
* Archimate sprites provided by Archi : http://www.archimatetool.com
* Stdlib AWS provided by https://github.com/milo-minderbinder/AWS-PlantUML
* Stdlib Icons provided https://github.com/tupadr3/plantuml-icon-font-sprites
* ASCIIMathML (c) Peter Jipsen http://www.chapman.edu/~jipsen
* ASCIIMathML (c) David Lippman http://www.pierce.ctc.edu/dlippman
* CafeUndZopfli ported by Eugene Klyuchnikov https://github.com/eustas/CafeUndZopfli
* Brotli (c) by the Brotli Authors https://github.com/google/brotli
* Themes (c) by Brett Schwarz https://github.com/bschwarz/puml-themes
* Twemoji (c) by Twitter at https://twemoji.twitter.com/
*
*/
package net.sourceforge.plantuml.skin.rose;
import net.sourceforge.plantuml.klimt.Fashion;
import net.sourceforge.plantuml.klimt.LineBreakStrategy;
import net.sourceforge.plantuml.klimt.UPath;
import net.sourceforge.plantuml.klimt.UStroke;
import net.sourceforge.plantuml.klimt.UTranslate;
import net.sourceforge.plantuml.klimt.color.HColor;
import net.sourceforge.plantuml.klimt.creole.Display;
import net.sourceforge.plantuml.klimt.drawing.UGraphic;
import net.sourceforge.plantuml.klimt.font.FontConfiguration;
import net.sourceforge.plantuml.klimt.font.StringBounder;
import net.sourceforge.plantuml.klimt.geom.HorizontalAlignment;
import net.sourceforge.plantuml.klimt.geom.XDimension2D;
import net.sourceforge.plantuml.klimt.shape.TextBlock;
import net.sourceforge.plantuml.klimt.shape.URectangle;
import net.sourceforge.plantuml.skin.AbstractTextualComponent;
import net.sourceforge.plantuml.skin.Area;
import net.sourceforge.plantuml.style.ISkinSimple;
import net.sourceforge.plantuml.style.PName;
import net.sourceforge.plantuml.style.Style;
public class ComponentRoseReference extends AbstractTextualComponent {
private final int cornersize = 10;
private final TextBlock textHeader;
private final double heightFooter = 5;
private final double xMargin = 2;
private final HorizontalAlignment position;
private final Fashion symbolContextHeader;
private final Fashion symbolContextBody;
private int roundCorner;
public ComponentRoseReference(Style style, Style styleHeader, Display stringsToDisplay, ISkinSimple spriteContainer,
HColor background) {
super(style, LineBreakStrategy.NONE, 4, 4, 4, spriteContainer,
stringsToDisplay.subList(1, stringsToDisplay.size()), false);
this.symbolContextHeader = styleHeader.getSymbolContext(getIHtmlColorSet());
this.symbolContextBody = style.getSymbolContext(getIHtmlColorSet());
this.roundCorner = style.value(PName.RoundCorner).asInt(false);
final FontConfiguration fcHeader = styleHeader.getFontConfiguration(getIHtmlColorSet());
this.position = style.getHorizontalAlignment();
this.textHeader = stringsToDisplay.subList(0, 1).create(fcHeader, HorizontalAlignment.LEFT, spriteContainer);
}
@Override
protected void drawInternalU(UGraphic ug, Area area) {
final XDimension2D dimensionToUse = area.getDimensionToUse();
final StringBounder stringBounder = ug.getStringBounder();
final int textHeaderWidth = (int) (getHeaderWidth(stringBounder));
final int textHeaderHeight = (int) (getHeaderHeight(stringBounder));
URectangle rect = URectangle.build(dimensionToUse.getWidth() - xMargin * 2 - symbolContextBody.getDeltaShadow(),
dimensionToUse.getHeight() - heightFooter);
if (this.roundCorner != 0)
rect = rect.rounded(this.roundCorner);
rect.setDeltaShadow(symbolContextBody.getDeltaShadow());
ug = symbolContextBody.apply(ug);
ug.apply(UTranslate.dx(xMargin)).draw(rect);
final UPath corner = UPath.none();
if (this.roundCorner == 0) {
corner.moveTo(0, 0);
corner.lineTo(textHeaderWidth, 0);
corner.lineTo(textHeaderWidth, textHeaderHeight - cornersize);
corner.lineTo(textHeaderWidth - cornersize, textHeaderHeight);
corner.lineTo(0, textHeaderHeight);
corner.lineTo(0, 0);
} else {
corner.moveTo(this.roundCorner / 2, 0);
corner.lineTo(textHeaderWidth, 0);
corner.lineTo(textHeaderWidth, textHeaderHeight - cornersize);
corner.lineTo(textHeaderWidth - cornersize, textHeaderHeight);
corner.lineTo(0, textHeaderHeight);
corner.lineTo(0, this.roundCorner / 2);
corner.arcTo(this.roundCorner / 2, this.roundCorner / 2, 0, 0, 1, this.roundCorner / 2, 0);
}
ug = symbolContextHeader.apply(ug);
ug.apply(UTranslate.dx(xMargin)).draw(corner);
ug = ug.apply(UStroke.simple());
textHeader.drawU(ug.apply(new UTranslate(15, 2)));
final double textPos;
if (position == HorizontalAlignment.CENTER) {
final double textWidth = getTextBlock().calculateDimension(stringBounder).getWidth();
textPos = (dimensionToUse.getWidth() - textWidth) / 2;
} else if (position == HorizontalAlignment.RIGHT) {
final double textWidth = getTextBlock().calculateDimension(stringBounder).getWidth();
textPos = dimensionToUse.getWidth() - textWidth - getMarginX2() - xMargin;
} else {
textPos = getMarginX1() + xMargin;
}
getTextBlock().drawU(ug.apply(new UTranslate(textPos, (getMarginY() + textHeaderHeight))));
}
private double getHeaderHeight(StringBounder stringBounder) {
final XDimension2D headerDim = textHeader.calculateDimension(stringBounder);
return headerDim.getHeight() + 2 * 1;
}
private double getHeaderWidth(StringBounder stringBounder) {
final XDimension2D headerDim = textHeader.calculateDimension(stringBounder);
return headerDim.getWidth() + 30 + 15;
}
@Override
public double getPreferredHeight(StringBounder stringBounder) {
return getTextHeight(stringBounder) + getHeaderHeight(stringBounder) + heightFooter;
}
@Override
public double getPreferredWidth(StringBounder stringBounder) {
return Math.max(getTextWidth(stringBounder), getHeaderWidth(stringBounder)) + xMargin * 2
+ symbolContextBody.getDeltaShadow();
}
}