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PlantUML is a component that allows to quickly write diagrams from text.
// THIS FILE HAS BEEN GENERATED BY A PREPROCESSOR.
/* +=======================================================================
* |
* | PlantUML : a free UML diagram generator
* |
* +=======================================================================
*
* (C) Copyright 2009-2024, Arnaud Roques
*
* Project Info: https://plantuml.com
*
* If you like this project or if you find it useful, you can support us at:
*
* https://plantuml.com/patreon (only 1$ per month!)
* https://plantuml.com/liberapay (only 1€ per month!)
* https://plantuml.com/paypal
*
*
* PlantUML is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* PlantUML distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library. If not, see .
*
* PlantUML can occasionally display sponsored or advertising messages. Those
* messages are usually generated on welcome or error images and never on
* functional diagrams.
* See https://plantuml.com/professional if you want to remove them
*
* Images (whatever their format : PNG, SVG, EPS...) generated by running PlantUML
* are owned by the author of their corresponding sources code (that is, their
* textual description in PlantUML language). Those images are not covered by
* this LGPL license.
*
* The generated images can then be used without any reference to the LGPL license.
* It is not even necessary to stipulate that they have been generated with PlantUML,
* although this will be appreciated by the PlantUML team.
*
* There is an exception : if the textual description in PlantUML language is also covered
* by any license, then the generated images are logically covered
* by the very same license.
*
* This is the IGY distribution (Install GraphViz by Yourself).
* You have to install GraphViz and to setup the GRAPHVIZ_DOT environment variable
* (see https://plantuml.com/graphviz-dot )
*
* Icons provided by OpenIconic : https://useiconic.com/open
* Archimate sprites provided by Archi : http://www.archimatetool.com
* Stdlib AWS provided by https://github.com/milo-minderbinder/AWS-PlantUML
* Stdlib Icons provided https://github.com/tupadr3/plantuml-icon-font-sprites
* ASCIIMathML (c) Peter Jipsen http://www.chapman.edu/~jipsen
* ASCIIMathML (c) David Lippman http://www.pierce.ctc.edu/dlippman
* CafeUndZopfli ported by Eugene Klyuchnikov https://github.com/eustas/CafeUndZopfli
* Brotli (c) by the Brotli Authors https://github.com/google/brotli
* Themes (c) by Brett Schwarz https://github.com/bschwarz/puml-themes
* Twemoji (c) by Twitter at https://twemoji.twitter.com/
*
*/
package h;
import smetana.core.CString;
import smetana.core.UnsupportedStarStruct;
import smetana.core.__struct__;
final public class ST_port extends UnsupportedStarStruct {
public final ST_pointf p = new ST_pointf();
public double theta;
public ST_boxf bp;
public boolean defined;
public boolean constrained;
public boolean clip;
public boolean dyna;
public int order;
public int side;
public CString name;
@Override
public void ___(__struct__ other) {
ST_port other2 = (ST_port) other;
this.p.___(other2.p);
this.theta = other2.theta;
this.bp = other2.bp;
this.defined = other2.defined;
this.constrained = other2.constrained;
this.clip = other2.clip;
this.dyna = other2.dyna;
this.order = other2.order;
this.side = other2.side;
this.name = other2.name;
}
@Override
public ST_port copy() {
final ST_port result = new ST_port();
result.p.___(this.p);
result.theta = this.theta;
result.bp = this.bp;
result.defined = this.defined;
result.constrained = this.constrained;
result.clip = this.clip;
result.dyna = this.dyna;
result.order = this.order;
result.side = this.side;
result.name = this.name;
return result;
}
}
// typedef struct port { /* internal edge endpoint specification */
// pointf p; /* aiming point relative to node center */
// double theta; /* slope in radians */
// boxf *bp; /* if not null, points to bbox of
// * rectangular area that is port target
// */
// boolean defined; /* if true, edge has port info at this end */
// boolean constrained; /* if true, constraints such as theta are set */
// boolean clip; /* if true, clip end to node/port shape */
// boolean dyna; /* if true, assign compass point dynamically */
// unsigned char order; /* for mincross */
// unsigned char side; /* if port is on perimeter of node, this
// * contains the bitwise OR of the sides (TOP,
// * BOTTOM, etc.) it is on.
// */
// char *name; /* port name, if it was explicitly given, otherwise NULL */
// } port;