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PlantUML is a component that allows to quickly write diagrams from text.
// THIS FILE HAS BEEN GENERATED BY A PREPROCESSOR.
/* +=======================================================================
* |
* | PlantUML : a free UML diagram generator
* |
* +=======================================================================
*
* (C) Copyright 2009-2024, Arnaud Roques
*
* Project Info: https://plantuml.com
*
* If you like this project or if you find it useful, you can support us at:
*
* https://plantuml.com/patreon (only 1$ per month!)
* https://plantuml.com/liberapay (only 1€ per month!)
* https://plantuml.com/paypal
*
*
* PlantUML is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* PlantUML distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library. If not, see .
*
* PlantUML can occasionally display sponsored or advertising messages. Those
* messages are usually generated on welcome or error images and never on
* functional diagrams.
* See https://plantuml.com/professional if you want to remove them
*
* Images (whatever their format : PNG, SVG, EPS...) generated by running PlantUML
* are owned by the author of their corresponding sources code (that is, their
* textual description in PlantUML language). Those images are not covered by
* this LGPL license.
*
* The generated images can then be used without any reference to the LGPL license.
* It is not even necessary to stipulate that they have been generated with PlantUML,
* although this will be appreciated by the PlantUML team.
*
* There is an exception : if the textual description in PlantUML language is also covered
* by any license, then the generated images are logically covered
* by the very same license.
*
* This is the IGY distribution (Install GraphViz by Yourself).
* You have to install GraphViz and to setup the GRAPHVIZ_DOT environment variable
* (see https://plantuml.com/graphviz-dot )
*
* Icons provided by OpenIconic : https://useiconic.com/open
* Archimate sprites provided by Archi : http://www.archimatetool.com
* Stdlib AWS provided by https://github.com/milo-minderbinder/AWS-PlantUML
* Stdlib Icons provided https://github.com/tupadr3/plantuml-icon-font-sprites
* ASCIIMathML (c) Peter Jipsen http://www.chapman.edu/~jipsen
* ASCIIMathML (c) David Lippman http://www.pierce.ctc.edu/dlippman
* CafeUndZopfli ported by Eugene Klyuchnikov https://github.com/eustas/CafeUndZopfli
* Brotli (c) by the Brotli Authors https://github.com/google/brotli
* Themes (c) by Brett Schwarz https://github.com/bschwarz/puml-themes
* Twemoji (c) by Twitter at https://twemoji.twitter.com/
*
*/
package net.sourceforge.plantuml.svek;
public enum SingleStrategy {
// ::remove folder when __HAXE__
SQUARE, HLINE, VLINE;
// private Collection generateLinks(List standalones) {
// return putInSquare(standalones);
// }
// private Collection putInSquare(List standalones) {
// final List result = new ArrayList<>();
// final LinkType linkType = new LinkType(LinkDecor.NONE, LinkDecor.NONE).getInvisible();
// final int branch = computeBranch(standalones.size());
// int headBranch = 0;
// for (int i = 1; i < standalones.size(); i++) {
// final int dist = i - headBranch;
// final IEntity ent2 = standalones.get(i);
// final Link link;
// if (dist == branch) {
// final IEntity ent1 = standalones.get(headBranch);
// link = new Link(ent1, ent2, linkType, Display.NULL, 2);
// headBranch = i;
// } else {
// final IEntity ent1 = standalones.get(i - 1);
// link = new Link(ent1, ent2, linkType, Display.NULL, 1);
// }
// result.add(link);
// }
// return Collections.unmodifiableCollection(result);
// }
static int computeBranch(int size) {
final double sqrt = Math.sqrt(size);
final int r = (int) sqrt;
if (r * r == size) {
return r;
}
return r + 1;
}
}