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PlantUML is a component that allows to quickly write diagrams from text.
// THIS FILE HAS BEEN GENERATED BY A PREPROCESSOR.
package net.sourceforge.plantuml.timingdiagram.graphic;
import net.sourceforge.plantuml.klimt.UStroke;
import net.sourceforge.plantuml.klimt.UTranslate;
import net.sourceforge.plantuml.klimt.color.HColor;
import net.sourceforge.plantuml.klimt.drawing.UGraphic;
import net.sourceforge.plantuml.klimt.geom.XDimension2D;
import net.sourceforge.plantuml.klimt.shape.TextBlock;
import net.sourceforge.plantuml.klimt.shape.ULine;
import net.sourceforge.plantuml.style.ISkinParam;
import net.sourceforge.plantuml.style.PName;
import net.sourceforge.plantuml.style.SName;
import net.sourceforge.plantuml.style.Style;
import net.sourceforge.plantuml.style.StyleSignatureBasic;
import net.sourceforge.plantuml.timingdiagram.TimingDiagram;
public class PlayerFrame {
private final ISkinParam skinParam;
private final TextBlock title;
public PlayerFrame(TextBlock title, ISkinParam skinParam) {
this.title = title;
this.skinParam = skinParam;
}
private StyleSignatureBasic getStyleSignature() {
return StyleSignatureBasic.of(SName.root, SName.element, SName.timingDiagram);
}
private HColor getLineColor() {
final Style style = getStyleSignature().getMergedStyle(skinParam.getCurrentStyleBuilder());
return style.value(PName.LineColor).asColor(skinParam.getIHtmlColorSet());
}
private UStroke getUStroke() {
final Style style = getStyleSignature().getMergedStyle(skinParam.getCurrentStyleBuilder());
return style.getStroke();
}
public void drawFrameTitle(UGraphic ug) {
title.drawU(ug);
final XDimension2D dimTitle = title.calculateDimension(ug.getStringBounder());
ug = ug.apply(getLineColor()).apply(getUStroke());
final double widthTmp = dimTitle.getWidth() + 1;
final double height = title.calculateDimension(ug.getStringBounder()).getHeight() + 1;
drawLine(ug, -TimingDiagram.marginX1, height, widthTmp, height, widthTmp + 10, 0);
}
private void drawLine(UGraphic ug, double... coord) {
for (int i = 0; i < coord.length - 2; i += 2) {
final double x1 = coord[i];
final double y1 = coord[i + 1];
final double x2 = coord[i + 2];
final double y2 = coord[i + 3];
ug.apply(new UTranslate(x1, y1)).draw(new ULine(x2 - x1, y2 - y1));
}
}
}
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