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PlantUML is a component that allows to quickly write diagrams from text.
// THIS FILE HAS BEEN GENERATED BY A PREPROCESSOR.
package net.sourceforge.plantuml.elk;
import java.util.Collection;
import java.util.List;
import net.sourceforge.plantuml.abel.Link;
import net.sourceforge.plantuml.cucadiagram.ICucaDiagram;
import net.sourceforge.plantuml.decoration.LinkDecor;
import net.sourceforge.plantuml.decoration.LinkType;
/*
* You can choose between real "org.eclipse.elk..." classes or proxied "net.sourceforge.plantuml.elk.proxy..."
*
* Using proxied classes allows to compile PlantUML without having ELK available on the classpath.
* Since GraphViz is the default layout engine up to now, we do not want to enforce the use of ELK just for compilation.
* (for people not using maven)
*
* If you are debugging, you should probably switch to "org.eclipse.elk..." classes
*
*/
/*
import org.eclipse.elk.graph.ElkBendPoint;
import org.eclipse.elk.graph.ElkEdge;
import org.eclipse.elk.graph.ElkEdgeSection;
import org.eclipse.elk.graph.ElkLabel;
*/
import net.sourceforge.plantuml.elk.proxy.graph.ElkBendPoint;
import net.sourceforge.plantuml.elk.proxy.graph.ElkEdge;
import net.sourceforge.plantuml.elk.proxy.graph.ElkEdgeSection;
import net.sourceforge.plantuml.elk.proxy.graph.ElkLabel;
import net.sourceforge.plantuml.klimt.UStroke;
import net.sourceforge.plantuml.klimt.UTranslate;
import net.sourceforge.plantuml.klimt.color.ColorType;
import net.sourceforge.plantuml.klimt.color.HColor;
import net.sourceforge.plantuml.klimt.color.HColors;
import net.sourceforge.plantuml.klimt.drawing.UGraphic;
import net.sourceforge.plantuml.klimt.geom.XPoint2D;
import net.sourceforge.plantuml.klimt.shape.TextBlock;
import net.sourceforge.plantuml.klimt.shape.UDrawable;
import net.sourceforge.plantuml.klimt.shape.ULine;
import net.sourceforge.plantuml.skin.LineParam;
import net.sourceforge.plantuml.style.ISkinParam;
import net.sourceforge.plantuml.style.PName;
import net.sourceforge.plantuml.style.SName;
import net.sourceforge.plantuml.style.Style;
import net.sourceforge.plantuml.style.StyleSignatureBasic;
import net.sourceforge.plantuml.svek.extremity.ExtremityFactory;
import net.sourceforge.plantuml.svek.extremity.ExtremityFactoryExtends;
public class ElkPath implements UDrawable {
// ::remove folder when __HAXE__
private final Link link;
private final ElkEdge edge;
private final ICucaDiagram diagram;
private final TextBlock centerLabel;
private final TextBlock headLabel;
private final TextBlock tailLabel;
private final SName styleName;
private final double magicY2;
public ElkPath(ICucaDiagram diagram, SName styleName, Link link, ElkEdge edge, TextBlock centerLabel,
TextBlock tailLabel, TextBlock headLabel, double magicY2) {
this.link = link;
this.edge = edge;
this.diagram = diagram;
this.centerLabel = centerLabel;
this.tailLabel = tailLabel;
this.headLabel = headLabel;
this.styleName = styleName;
this.magicY2 = magicY2;
}
private Style getStyle() {
final StyleSignatureBasic signature = StyleSignatureBasic.of(SName.root, SName.element, styleName, SName.arrow);
return signature.getMergedStyle(diagram.getCurrentStyleBuilder());
}
public void drawU(UGraphic ug) {
if (link.isHidden())
return;
final ISkinParam skinParam = diagram.getSkinParam();
HColor color = getStyle().value(PName.LineColor).asColor(skinParam.getIHtmlColorSet());
if (this.link.getColors() != null) {
final HColor newColor = this.link.getColors().getColor(ColorType.ARROW, ColorType.LINE);
if (newColor != null)
color = newColor;
} else if (this.link.getSpecificColor() != null) {
color = this.link.getSpecificColor();
}
final LinkType linkType = link.getType();
UStroke stroke = linkType.getStroke3(skinParam.getThickness(LineParam.arrow, null));
if (link.getColors() != null && link.getColors().getSpecificLineStroke() != null)
stroke = link.getColors().getSpecificLineStroke();
ug = ug.apply(stroke).apply(color);
final List sections = edge.getSections();
if (sections.size() == 0) {
System.err.println("Strange: no section?");
System.err.println("Maybe a 'Long hierarchical edge' " + edge.isHierarchical());
return;
} else {
drawSections(ug, sections);
}
final UDrawable extremityFactory1 = getDecors(link.getType().getDecor1(), Math.PI / 2, HColors.WHITE);
final UDrawable extremityFactory2 = getDecors(link.getType().getDecor2(), -Math.PI / 2, HColors.WHITE);
if (extremityFactory1 != null) {
final double x = sections.get(0).getEndX();
final double y = sections.get(0).getEndY();
extremityFactory1.drawU(ug.apply(new UTranslate(x, y)));
}
if (extremityFactory2 != null) {
final double x = sections.get(0).getStartX();
final double y = sections.get(0).getStartY();
extremityFactory2.drawU(ug.apply(new UTranslate(x, y)));
}
drawLabels(ug);
}
private UDrawable getDecors(LinkDecor decors, double angle, HColor backColor) {
// For legacy reason, extends are treated differently
if (decors == LinkDecor.EXTENDS)
return new ExtremityFactoryExtends(backColor).createUDrawable(new XPoint2D(0, 0), angle, null);
final ExtremityFactory extremityFactory = decors.getExtremityFactory(backColor);
if (extremityFactory == null)
return null;
return extremityFactory.createUDrawable(new XPoint2D(0, 0), angle, null);
}
private void drawLabels(UGraphic ug) {
for (ElkLabel label : edge.getLabels()) {
final double x = label.getX();
final double y = label.getY();
final TextBlock labelLink;
// Nasty trick: we store the type of label (center/head/tail) in the text
final String type = label.getText();
if ("X".equals(type))
labelLink = centerLabel;
else if ("1".equals(type))
labelLink = tailLabel;
else if ("2".equals(type))
labelLink = headLabel;
else
continue;
labelLink.drawU(ug.apply(new UTranslate(x, y)));
}
}
private void drawSections(UGraphic ug, final Collection sections) {
for (ElkEdgeSection section : sections) {
final Collection points = section.getBendPoints();
double x1 = section.getStartX();
double y1 = section.getStartY();
for (ElkBendPoint pt : points) {
drawLine(ug, x1, y1, pt.getX(), pt.getY());
x1 = pt.getX();
y1 = pt.getY();
}
drawLine(ug, x1, y1, section.getEndX(), section.getEndY() + magicY2);
}
}
private void drawLine(UGraphic ug, double x1, double y1, double x2, double y2) {
final ULine line = new ULine(x2 - x1, y2 - y1);
ug.apply(new UTranslate(x1, y1)).draw(line);
}
}