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PlantUML is a component that allows to quickly write diagrams from text.
// THIS FILE HAS BEEN GENERATED BY A PREPROCESSOR.
package net.sourceforge.plantuml.svek.extremity;
import net.sourceforge.plantuml.klimt.UStroke;
import net.sourceforge.plantuml.klimt.UTranslate;
import net.sourceforge.plantuml.klimt.color.HColors;
import net.sourceforge.plantuml.klimt.drawing.UGraphic;
import net.sourceforge.plantuml.klimt.geom.XPoint2D;
import net.sourceforge.plantuml.klimt.shape.UEllipse;
import net.sourceforge.plantuml.klimt.shape.ULine;
import net.sourceforge.plantuml.klimt.shape.UPolygon;
class ExtremityStateLine1 extends Extremity {
private UPolygon polygon = new UPolygon();
private final XPoint2D dest;
private final double radius = 7;
private final double angle;
@Override
public XPoint2D somePoint() {
return dest;
}
public ExtremityStateLine1(double angle, XPoint2D center) {
this.angle = manageround(angle);
polygon.addPoint(0, 0);
this.dest = new XPoint2D(center.getX(), center.getY());
final int xWing = 9;
final int yAperture = 4;
polygon.addPoint(-xWing, -yAperture);
final int xContact = 5;
polygon.addPoint(-xContact, 0);
polygon.addPoint(-xWing, yAperture);
polygon.addPoint(0, 0);
polygon.rotate(this.angle);
polygon = polygon.translate(center.getX(), center.getY());
}
public void drawU(UGraphic ug) {
ug.apply(ug.getParam().getColor().bg())
.apply(new UTranslate(-radius * Math.cos(angle), -radius * Math.sin(angle))).draw(polygon);
ug = ug.apply(HColors.WHITE.bg());
ug.apply(UStroke.withThickness(1.5)).apply(new UTranslate(dest.getX() - radius, dest.getY() - radius))
.draw(UEllipse.build(radius * 2, radius * 2));
drawLine(ug, getPointOnCircle(dest.getX(), dest.getY(), Math.PI / 4),
getPointOnCircle(dest.getX(), dest.getY(), Math.PI + Math.PI / 4));
drawLine(ug, getPointOnCircle(dest.getX(), dest.getY(), -Math.PI / 4),
getPointOnCircle(dest.getX(), dest.getY(), Math.PI - Math.PI / 4));
}
private XPoint2D getPointOnCircle(double centerX, double centerY, double angle) {
final double x = centerX + radius * Math.cos(angle);
final double y = centerY + radius * Math.sin(angle);
return new XPoint2D(x, y);
}
static private void drawLine(UGraphic ug, XPoint2D p1, XPoint2D p2) {
final double dx = p2.getX() - p1.getX();
final double dy = p2.getY() - p1.getY();
ug.apply(new UTranslate(p1.getX(), p1.getY())).draw(new ULine(dx, dy));
}
}
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