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PlantUML is a component that allows to quickly write : * sequence diagram, * use case diagram, * class diagram, * activity diagram, * component diagram, * state diagram * object diagram

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/* ========================================================================
 * PlantUML : a free UML diagram generator
 * ========================================================================
 *
 * (C) Copyright 2009-2023, Arnaud Roques
 *
 * Project Info:  http://plantuml.com
 * 
 * If you like this project or if you find it useful, you can support us at:
 * 
 * http://plantuml.com/patreon (only 1$ per month!)
 * http://plantuml.com/paypal
 * 
 * This file is part of PlantUML.
 *
 * PlantUML is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * PlantUML distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
 * License for more details.
 *
 * You should have received a copy of the GNU General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301,
 * USA.
 *
 *
 * Original Author:  Arnaud Roques
 * 
 *
 */
package net.sourceforge.plantuml.sequencediagram.teoz;

import net.sourceforge.plantuml.awt.geom.Dimension2D;

import net.sourceforge.plantuml.ISkinParam;
import net.sourceforge.plantuml.graphic.StringBounder;
import net.sourceforge.plantuml.real.Real;
import net.sourceforge.plantuml.sequencediagram.Divider;
import net.sourceforge.plantuml.sequencediagram.Event;
import net.sourceforge.plantuml.skin.Area;
import net.sourceforge.plantuml.skin.Component;
import net.sourceforge.plantuml.skin.ComponentType;
import net.sourceforge.plantuml.skin.Context2D;
import net.sourceforge.plantuml.skin.rose.Rose;
import net.sourceforge.plantuml.ugraphic.UGraphic;
import net.sourceforge.plantuml.ugraphic.UTranslate;

public class DividerTile extends AbstractTile implements Tile {

	private final Rose skin;
	private final ISkinParam skinParam;
	private final Divider divider;
	private final Real origin;
	private final TileArguments tileArguments;

	public Event getEvent() {
		return divider;
	}

	public DividerTile(Divider divider, TileArguments tileArguments) {
		super(tileArguments.getStringBounder());
		this.tileArguments = tileArguments;
		this.divider = divider;
		this.skin = tileArguments.getSkin();
		this.skinParam = tileArguments.getSkinParam();
		this.origin = tileArguments.getOrigin();
	}

	private Component getComponent(StringBounder stringBounder) {
		final Component comp = skin.createComponent(divider.getUsedStyles(), ComponentType.DIVIDER, null, skinParam,
				divider.getText());
		return comp;
	}

	public void drawU(UGraphic ug) {
		final StringBounder stringBounder = ug.getStringBounder();
		final Component comp = getComponent(stringBounder);
		final Dimension2D dim = comp.getPreferredDimension(stringBounder);
		final Area area = Area.create(tileArguments.getBorder2() - tileArguments.getBorder1() - origin.getCurrentValue(),
				dim.getHeight());

		ug = ug.apply(UTranslate.dx(tileArguments.getBorder1()));
		comp.drawU(ug, area, (Context2D) ug);
	}

	public double getPreferredHeight() {
		final Component comp = getComponent(getStringBounder());
		final Dimension2D dim = comp.getPreferredDimension(getStringBounder());
		return dim.getHeight();
	}

	public void addConstraints() {
		// final Component comp = getComponent(stringBounder);
		// final Dimension2D dim = comp.getPreferredDimension(stringBounder);
		// final double width = dim.getWidth();
	}

	public Real getMinX() {
		return origin;
	}

	public Real getMaxX() {
		final Component comp = getComponent(getStringBounder());
		final Dimension2D dim = comp.getPreferredDimension(getStringBounder());
		return origin.addFixed(dim.getWidth());
	}

}




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