net.sourceforge.plantuml.wire.WLinkVertical Maven / Gradle / Ivy
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PlantUML is a component that allows to quickly write :
* sequence diagram,
* use case diagram,
* class diagram,
* activity diagram,
* component diagram,
* state diagram
* object diagram
/* ========================================================================
* PlantUML : a free UML diagram generator
* ========================================================================
*
* (C) Copyright 2009-2023, Arnaud Roques
*
* Project Info: http://plantuml.com
*
* If you like this project or if you find it useful, you can support us at:
*
* http://plantuml.com/patreon (only 1$ per month!)
* http://plantuml.com/paypal
*
* This file is part of PlantUML.
*
* PlantUML is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* PlantUML distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
* License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
* USA.
*
*
* Original Author: Arnaud Roques
*
*
*/
package net.sourceforge.plantuml.wire;
import net.sourceforge.plantuml.ISkinParam;
import net.sourceforge.plantuml.cucadiagram.Display;
import net.sourceforge.plantuml.graphic.FontConfiguration;
import net.sourceforge.plantuml.graphic.HorizontalAlignment;
import net.sourceforge.plantuml.graphic.TextBlock;
import net.sourceforge.plantuml.ugraphic.UFont;
import net.sourceforge.plantuml.ugraphic.UGraphic;
import net.sourceforge.plantuml.ugraphic.ULine;
import net.sourceforge.plantuml.ugraphic.UPath;
import net.sourceforge.plantuml.ugraphic.UTranslate;
import net.sourceforge.plantuml.ugraphic.color.HColor;
import net.sourceforge.plantuml.ugraphic.color.HColorUtils;
public class WLinkVertical {
private final UTranslate start;
private final double destination;
private final WLinkType type;
private final WArrowDirection direction;
private final HColor color;
private final Display label;
private final ISkinParam skinParam;
public WLinkVertical(ISkinParam skinParam, UTranslate start, double destination, WLinkType type,
WArrowDirection direction, HColor color, Display label) {
this.start = start;
this.destination = destination;
this.skinParam = skinParam;
this.direction = direction;
this.type = type;
this.label = label;
this.color = color == null ? getBlack() : color;
}
private HColor getBlack() {
return HColorUtils.BLACK.withDark(HColorUtils.WHITE);
}
private HColor getWhite() {
return HColorUtils.WHITE.withDark(HColorUtils.BLACK);
}
private TextBlock getTextBlock() {
final FontConfiguration fontConfiguration = FontConfiguration.blackBlueTrue(UFont.sansSerif(10))
.changeColor(color);
return label.create(fontConfiguration, HorizontalAlignment.LEFT, skinParam);
}
public void drawMe(UGraphic ug) {
ug = ug.apply(color);
if (type == WLinkType.NORMAL) {
ug = ug.apply(color.bg());
drawNormalArrow(ug);
} else if (type == WLinkType.BUS) {
ug = ug.apply(getWhite().bg());
drawBusArrow(ug);
}
}
private void drawBusArrow(UGraphic ug) {
final double dy = destination - start.getDy() - 2;
final UPath path = new UPath();
if (direction == WArrowDirection.NONE) {
path.moveTo(0, 0);
path.lineTo(0, dy);
path.lineTo(10, dy);
path.lineTo(10, 0);
path.lineTo(0, 0);
path.closePath();
ug.apply(start.compose(UTranslate.dy(1))).draw(path);
}
if (direction == WArrowDirection.NORMAL) {
path.moveTo(0, 0);
path.lineTo(0, dy - 15);
path.lineTo(-5, dy - 15);
path.lineTo(5, dy);
path.lineTo(15, dy - 15);
path.lineTo(10, dy - 15);
path.lineTo(10, 0);
path.lineTo(0, 0);
path.closePath();
ug.apply(start.compose(UTranslate.dy(1))).draw(path);
}
if (direction == WArrowDirection.BOTH) {
path.moveTo(5, 0);
path.lineTo(-5, 15);
path.lineTo(0, 15);
path.lineTo(0, dy - 15);
path.lineTo(-5, dy - 15);
path.lineTo(5, dy);
path.lineTo(15, dy - 15);
path.lineTo(10, dy - 15);
path.lineTo(10, 15);
path.lineTo(15, 15);
path.lineTo(5, 0);
path.closePath();
ug.apply(start.compose(UTranslate.dy(1))).draw(path);
}
if (direction == WArrowDirection.REVERSE) {
path.moveTo(5, 0);
path.lineTo(-5, 15);
path.lineTo(0, 15);
path.lineTo(0, dy);
path.lineTo(10, dy);
path.lineTo(10, 15);
path.lineTo(15, 15);
path.lineTo(5, 0);
path.closePath();
ug.apply(start.compose(UTranslate.dy(1))).draw(path);
}
}
private void drawNormalArrow(UGraphic ug) {
final double dy = destination - start.getDy() - 2;
if (direction == WArrowDirection.BOTH || direction == WArrowDirection.NORMAL) {
final UPath path = new UPath();
path.moveTo(0, 0);
path.lineTo(5, -5);
path.lineTo(-5, -5);
path.lineTo(0, 0);
path.closePath();
ug.apply(start.compose(UTranslate.dy(dy))).draw(path);
}
if (direction == WArrowDirection.BOTH || direction == WArrowDirection.REVERSE) {
final UPath path = new UPath();
path.moveTo(0, 0);
path.lineTo(5, 5);
path.lineTo(-5, 5);
path.lineTo(0, 0);
path.closePath();
ug.apply(start.compose(UTranslate.dy(1))).draw(path);
}
ug.apply(start.compose(UTranslate.dy(1))).draw(ULine.vline(dy));
}
}