net.sourceforge.plantuml.klimt.drawing.hand.UPolygonHand Maven / Gradle / Ivy
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PlantUML is a component that allows to quickly write :
* sequence diagram,
* use case diagram,
* class diagram,
* activity diagram,
* component diagram,
* state diagram
* object diagram
/* ========================================================================
* PlantUML : a free UML diagram generator
* ========================================================================
*
* (C) Copyright 2009-2024, Arnaud Roques
*
* Project Info: https://plantuml.com
*
* If you like this project or if you find it useful, you can support us at:
*
* https://plantuml.com/patreon (only 1$ per month!)
* https://plantuml.com/paypal
*
* This file is part of PlantUML.
*
* PlantUML is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* PlantUML distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
* License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
* USA.
*
*
* Original Author: Adrian Vogt
*
*/
package net.sourceforge.plantuml.klimt.drawing.hand;
import java.util.List;
import java.util.Random;
import net.sourceforge.plantuml.klimt.Shadowable;
import net.sourceforge.plantuml.klimt.geom.XPoint2D;
import net.sourceforge.plantuml.klimt.shape.UPolygon;
public class UPolygonHand {
private final UPolygon poly;
public UPolygonHand(UPolygon source, Random rnd) {
final List pt = source.getPoints();
if (pt.size() == 0) {
poly = new UPolygon();
return;
}
final HandJiggle jiggle = HandJiggle.create(pt.get(0), 1.5, rnd);
for (int i = 1; i < pt.size(); i++) {
jiggle.lineTo(pt.get(i));
}
jiggle.lineTo(pt.get(0));
this.poly = jiggle.toUPolygon();
this.poly.setDeltaShadow(source.getDeltaShadow());
}
public Shadowable getHanddrawn() {
return this.poly;
}
}
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