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PlantUML is a component that allows to quickly write : * sequence diagram, * use case diagram, * class diagram, * activity diagram, * component diagram, * state diagram * object diagram

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/* ========================================================================
 * PlantUML : a free UML diagram generator
 * ========================================================================
 *
 * (C) Copyright 2009-2024, Arnaud Roques
 *
 * Project Info:  https://plantuml.com
 * 
 * If you like this project or if you find it useful, you can support us at:
 * 
 * https://plantuml.com/patreon (only 1$ per month!)
 * https://plantuml.com/paypal
 * 
 * This file is part of PlantUML.
 *
 * PlantUML is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * PlantUML distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
 * License for more details.
 *
 * You should have received a copy of the GNU General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301,
 * USA.
 *
 *
 * Original Author:  Adrian Vogt
 *
 */
package net.sourceforge.plantuml.klimt.drawing.hand;

import java.util.List;
import java.util.Random;

import net.sourceforge.plantuml.klimt.Shadowable;
import net.sourceforge.plantuml.klimt.geom.XPoint2D;
import net.sourceforge.plantuml.klimt.shape.UPolygon;

public class UPolygonHand {

	private final UPolygon poly;

	public UPolygonHand(UPolygon source, Random rnd) {
		final List pt = source.getPoints();
		if (pt.size() == 0) {
			poly = new UPolygon();
			return;
		}
		final HandJiggle jiggle = HandJiggle.create(pt.get(0), 1.5, rnd);
		for (int i = 1; i < pt.size(); i++) {
			jiggle.lineTo(pt.get(i));
		}
		jiggle.lineTo(pt.get(0));

		this.poly = jiggle.toUPolygon();
		this.poly.setDeltaShadow(source.getDeltaShadow());
	}

	public Shadowable getHanddrawn() {
		return this.poly;
	}

}




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