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PlantUML is a component that allows to quickly write :
* sequence diagram,
* use case diagram,
* class diagram,
* activity diagram,
* component diagram,
* state diagram
* object diagram
/* ========================================================================
* PlantUML : a free UML diagram generator
* ========================================================================
*
* (C) Copyright 2009-2024, Arnaud Roques
*
* Project Info: https://plantuml.com
*
* If you like this project or if you find it useful, you can support us at:
*
* https://plantuml.com/patreon (only 1$ per month!)
* https://plantuml.com/paypal
*
* This file is part of PlantUML.
*
* PlantUML is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* PlantUML distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
* License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
* USA.
*
*
* Original Author: Arnaud Roques
*
*
*/
package net.sourceforge.plantuml.sequencediagram.teoz;
import net.sourceforge.plantuml.klimt.UTranslate;
import net.sourceforge.plantuml.klimt.drawing.UGraphic;
import net.sourceforge.plantuml.klimt.shape.UDrawable;
import net.sourceforge.plantuml.real.Real;
import net.sourceforge.plantuml.sequencediagram.Event;
public class TileMarged extends AbstractTile implements Tile {
private final Tile tile;
private final double x1;
private final double x2;
private final double y1;
private final double y2;
public TileMarged(Tile tile, double x1, double x2, double y1, double y2) {
super(((AbstractTile) tile).getStringBounder());
this.tile = tile;
this.x1 = x1;
this.x2 = x2;
this.y1 = y1;
this.y2 = y2;
}
public void drawU(UGraphic ug) {
((UDrawable) tile).drawU(ug.apply(new UTranslate(x1, y1)));
}
public double getPreferredHeight() {
return tile.getPreferredHeight() + y1 + y2;
}
public void addConstraints() {
tile.addConstraints();
}
public Real getMinX() {
return tile.getMinX();
}
public Real getMaxX() {
return tile.getMaxX().addFixed(x1 + x2);
}
public Event getEvent() {
return tile.getEvent();
}
}
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