All Downloads are FREE. Search and download functionalities are using the official Maven repository.

com.ctreber.acearth.ACearth Maven / Gradle / Ivy

Go to download

PlantUML is a component that allows to quickly write : * sequence diagram, * use case diagram, * class diagram, * activity diagram, * component diagram, * state diagram * object diagram

There is a newer version: 8059
Show newest version
package com.ctreber.acearth;

import java.io.IOException;
import java.io.OutputStream;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import java.util.Random;

import com.ctreber.acearth.gui.CanvasACearth;
import com.ctreber.acearth.plugins.Plugin;
import com.ctreber.acearth.plugins.markers.Marker;
import com.ctreber.acearth.plugins.markers.PluginMarkers;
import com.ctreber.acearth.projection.Projection;
import com.ctreber.acearth.projection.ProjectionCyl;
import com.ctreber.acearth.projection.ProjectionMerc;
import com.ctreber.acearth.projection.ProjectionOrtho;
import com.ctreber.acearth.renderer.Renderer;
import com.ctreber.acearth.renderer.RowTypeRendererScanBit;
import com.ctreber.acearth.renderer.RowTypeRendererScanDot;
import com.ctreber.acearth.scanbit.BitGeneratorMap;
import com.ctreber.acearth.scanbit.BitGeneratorMapDefault;
import com.ctreber.acearth.scanbit.BitGeneratorMapOrtho;
import com.ctreber.acearth.scandot.DotGeneratorLines;
import com.ctreber.acearth.scandot.DotGeneratorStars;
import com.ctreber.acearth.scandot.ScanDot;
import com.ctreber.acearth.scandot.ScanDotGenerator;
import com.ctreber.acearth.shader.Shader;
import com.ctreber.acearth.shader.ShaderDefault;
import com.ctreber.acearth.shader.ShaderFlat;
import com.ctreber.acearth.shader.ShaderOrtho;
import com.ctreber.acearth.util.Coordinate;
import com.ctreber.acearth.util.SunPositionCalculator;
import com.ctreber.acearth.util.Toolkit;
import com.ctreber.aclib.sort.CTSort;
import com.ctreber.aclib.sort.QuickSort;

/**
 * 

AC.earth - XEarth for Java *

* *

* The original XEarth was written by Kirk Johnson in July 1993 - thank you for * writing this great little program and making it available for free! * *

* I wanted to extend the program, but not in C. So I created this Java version, * and found the process quite painfull interesting. The * biggest effort went into resolving references between C files and * eliminatiing pointers. * *

License

* *

* AC.earth Copyright (c) 2002 Christian Treber, [email protected] * *

* AC.earth is based on XEarth by Kirk Johnson * *

* To comply with the XEarth license I include the following text: * *

 * XEarth Copyright (C) 1989, 1990, 1993-1995, 1999 Kirk Lauritz Johnson
 * Parts of the source code are:
 *   Copyright (C) 1989, 1990, 1991 by Jim Frost
 *   Copyright (C) 1992 by Jamie Zawinski <[email protected]>
 * Permission to use, copy, modify and freely distribute xearth for
 * non-commercial and not-for-profit purposes is hereby granted
 * without fee, provided that both the above copyright notice and this
 * permission notice appear in all copies and in supporting
 * documentation.
 * [Section refering to GIF omitted because it doesn't apply to this version]
 * The author makes no representations about the suitability of this
 * software for any purpose. It is provided "as is" without express or
 * implied warranty.
 * THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
 * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS,
 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, INDIRECT
 * OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
 * LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
 * NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
 * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 * 
* *

* The license for this program (AC.earth) is the same as the quoted license * above, with one change: The "copyright notice and permission notice" shall * include the entire text of this section. * * todo Phase 2: Make grid value stuff more meaningful ("every n degrees") todo * Phase 2: Enter fixed time as data and time, not seconds since epoch todo * Phase 2: Compact map data into binary file * *

* © 2002 Christian Treber, [email protected] * * @author Christian Treber, [email protected] */ public class ACearth { public static final String VERSION = "1.1"; public static final String BUILD = "22.11.2002 004"; // private static long fsStartTime = 0; private ConfigurationACearth fConf = new ConfigurationACearth(); private long fCurrentTime; private CanvasACearth fCanvas; private Coordinate fViewPos; private double fViewRotation; private List fPlugins; /** *

* Well, the main class. * @param markers */ public ACearth(List markers) { // fsStartTime = System.currentTimeMillis(); fPlugins = new ArrayList(); fPlugins.add(new PluginMarkers(markers)); } public void exportPng(OutputStream os) throws IOException { fCanvas = new CanvasACearth(this, fConf.getInt("imageWidth"), fConf.getInt("imageHeight")); update(); fCanvas.saveToImage(os); } public void update() throws IOException { Projection lProjection = null; Shader lShader = null; BitGeneratorMap lScanner = null; if (fConf.is("projection", "Cylindrical")) { lProjection = new ProjectionCyl(); lScanner = new BitGeneratorMapDefault(lProjection); lShader = new ShaderDefault(); } if (fConf.is("projection", "Mercator")) { lProjection = new ProjectionMerc(); lScanner = new BitGeneratorMapDefault(lProjection); lShader = new ShaderDefault(); } if (fConf.is("projection", "Orthographic")) { lProjection = new ProjectionOrtho(); lScanner = new BitGeneratorMapOrtho(lProjection); lShader = new ShaderOrtho(); } computePositions(); lProjection.setImageWidth(fConf.getInt("imageWidth")); lProjection.setImageHeight(fConf.getInt("imageHeight")); lProjection.setShiftX(fConf.getInt("shiftX")); lProjection.setShiftY(fConf.getInt("shiftY")); lProjection.setViewMagnification(fConf.getDouble("viewMagnification")); lProjection.setViewPos(fViewPos); lProjection.setViewRotation(fViewRotation); lScanner.setImageWidth(fConf.getInt("imageWidth")); lScanner.setImageHeight(fConf.getInt("imageHeight")); lScanner.setMapData(MapDataReader.readMapData()); // Process the map (produces ScanBit-s). lScanner.generateScanBits(); // Process stars and lines (produces ScanDots-s). List lScanDots = new ArrayList(); if (fConf.getBoolean("starsP")) { ScanDotGenerator lGenerator = new DotGeneratorStars(fConf.getInt("imageWidth"), fConf.getInt("imageHeight"), fConf.getDouble("starFrequency"), fConf.getInt("bigStars"), new Random(fCurrentTime)); lGenerator.generateScanDots(); lScanDots.addAll(lGenerator.getScanDots()); } if (fConf.getBoolean("gridP")) { ScanDotGenerator lGenerator = new DotGeneratorLines(lProjection, fConf.getInt("gridDivision"), fConf .getInt("gridPixelDivision")); lGenerator.generateScanDots(); lScanDots.addAll(lGenerator.getScanDots()); } final CTSort lSort = new QuickSort(); ScanDot[] lScanDotsArray = (ScanDot[]) lScanDots.toArray(new ScanDot[0]); lSort.sort(lScanDotsArray); if (!fConf.getBoolean("shadeP")) { lShader = new ShaderFlat(); } lShader.setProjection(lProjection); lShader.setSunPos(fConf.getSunPos()); lShader.setDaySideBrightness(fConf.getInt("daySideBrightness")); lShader.setTerminatorDiscontinuity(fConf.getInt("terminatorDiscontinuity")); lShader.setNightSideBrightness(fConf.getInt("nightSideBrightness")); lShader.init(); Renderer lRenderer = new Renderer(fCanvas); RowTypeRendererScanBit lRowRendererScanBit = new RowTypeRendererScanBit(); lRowRendererScanBit.setScanBits(lScanner.getScanBits()); lRenderer.addRowTypeRenderer(lRowRendererScanBit); RowTypeRendererScanDot lRowRendererScanDot = new RowTypeRendererScanDot(); lRowRendererScanDot.setScanDots(lScanDotsArray); lRenderer.addRowTypeRenderer(lRowRendererScanDot); lRenderer.setShader(lShader); lRenderer.render(); // Apply plugins Iterator lIt = fPlugins.iterator(); while (lIt.hasNext()) { Plugin lPlugin = (Plugin) lIt.next(); lPlugin.setProjection(lProjection); lPlugin.setRenderTarget(fCanvas); lPlugin.setParent(this); lPlugin.render(); } } /** *

* This is repeated when time changes since this influences the position of * Earth. */ private void computePositions() { // Determine time for rendering if (fConf.getInt("fixedTime") == 0) { // No fixed time. // final long lTimePassed = System.currentTimeMillis() - fsStartTime; // fCurrentTime = fsStartTime + (long) (fConf.getDouble("timeWarpFactor") * lTimePassed); fCurrentTime = System.currentTimeMillis(); } else { // Fixed time. fCurrentTime = fConf.getInt("fixedTime") * 1000L; } if (fConf.getBoolean("sunMovesP")) { fConf.setSunPos(SunPositionCalculator.getSunPositionOnEarth(fCurrentTime)); } // Determine viewing position if (fConf.is("viewPositionType", "Fixed")) { fViewPos = fConf.getViewPos(); } else if (fConf.is("viewPositionType", "Sun-relative")) { fViewPos = getSunRelativePosition(); } else if (fConf.is("viewPositionType", "Orbit")) { fViewPos = getOrbitPosition(fCurrentTime); } else if (fConf.is("viewPositionType", "Random")) { fViewPos = getRandomPosition(); } else if (fConf.is("viewPositionType", "Moon")) { fViewPos = SunPositionCalculator.getMoonPositionOnEarth(fCurrentTime); } // for ViewRotGalactic, compute appropriate viewing rotation if (fConf.is("viewRotationType", "Galactic")) { fViewRotation = (Toolkit.degsToRads(fConf.getSunPos().getLat() * Math.sin((fViewPos.getLong() - fConf.getSunPos().getLong())))); } else { fViewRotation = fConf.getDouble("viewRotation"); } } /** *

* Add sun position and position relative to sun, straighten out the result. * * @return Position relativ to sun position as defined by fSunPosRel. */ private Coordinate getSunRelativePosition() { final Coordinate lPos = fConf.getSunPos(); lPos.add(fConf.getSunPosRel()); return lPos; } private Coordinate getOrbitPosition(long pTimeMillis) { double x, y, z; double a, c, s; double t1, t2; /* start at 0 N 0 E */ x = 0; y = 0; z = 1; /* * rotate in about y axis (from z towards x) according to the number of * orbits we've completed */ a = (double) pTimeMillis / (fConf.getDouble("orbitPeriod") * 3600 * 1000) * 2 * Math.PI; c = Math.cos(a); s = Math.sin(a); t1 = c * z - s * x; t2 = s * z + c * x; z = t1; x = t2; /* * rotate about z axis (from x towards y) according to the inclination * of the orbit */ a = Toolkit.degsToRads(fConf.getDouble("orbitInclination")); c = Math.cos(a); s = Math.sin(a); t1 = c * x - s * y; t2 = s * x + c * y; x = t1; y = t2; /* * rotate about y axis (from x towards z) according to the number of * rotations the earth has made */ a = ((double) pTimeMillis / 86400000) * (2 * Math.PI); c = Math.cos(a); s = Math.sin(a); t1 = c * x - s * z; t2 = s * x + c * z; x = t1; z = t2; return new Coordinate(Toolkit.radsToDegs(Math.asin(y)), Toolkit.radsToDegs(Math.atan2(x, z))); } /** *

* Pick a position (lat, lon) at random * * @return A random position. */ private static Coordinate getRandomPosition() { /* select a vector at random */ final double[] pos = new double[3]; double mag = 0; do { for (int i = 0; i < 3; i++) { pos[i] = ((Math.random() * 20000) * 1e-4) - 1; mag += pos[i] * pos[i]; } } while ((mag > 1.0) || (mag < 0.01)); /* normalize the vector */ mag = Math.sqrt(mag); for (int i = 0; i < 3; i++) { pos[i] /= mag; } /* convert to (lat, lon) */ final double s_lat = pos[1]; final double c_lat = Math.sqrt(1 - s_lat * s_lat); final double s_lon = pos[0] / c_lat; final double c_lon = pos[2] / c_lat; return new Coordinate(Math.atan2(s_lat, c_lat) * (180 / Math.PI), Math.atan2(s_lon, c_lon) * (180 / Math.PI)); } // public static long getStartTime() { // return fsStartTime; // } public ConfigurationACearth getConf() { return fConf; } }





© 2015 - 2024 Weber Informatics LLC | Privacy Policy