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PlantUML is a component that allows to quickly write : * sequence diagram, * use case diagram, * class diagram, * activity diagram, * component diagram, * state diagram * object diagram

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/* ========================================================================
 * PlantUML : a free UML diagram generator
 * ========================================================================
 *
 * (C) Copyright 2009-2013, Arnaud Roques
 *
 * Project Info:  http://plantuml.sourceforge.net
 * 
 * This file is part of PlantUML.
 *
 * PlantUML is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * PlantUML distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
 * License for more details.
 *
 * You should have received a copy of the GNU General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301,
 * USA.
 *
 * [Java is a trademark or registered trademark of Sun Microsystems, Inc.
 * in the United States and other countries.]
 *
 * Original Author:  Arnaud Roques
 * 
 * Revision $Revision: 10073 $
 *
 */
package net.sourceforge.plantuml.sequencediagram.graphic;

import net.sourceforge.plantuml.graphic.StringBounder;
import net.sourceforge.plantuml.skin.Component;
import net.sourceforge.plantuml.skin.Context2D;
import net.sourceforge.plantuml.ugraphic.UGraphic;
import net.sourceforge.plantuml.ugraphic.UTranslate;

class LifeDestroy extends GraphicalElement {

	private final ParticipantBox participant;

	private final Component comp;

	public LifeDestroy(double startingY, ParticipantBox participant, Component comp) {
		super(startingY);
		this.participant = participant;
		this.comp = comp;
	}

	@Override
	protected void drawInternalU(UGraphic ug, double maxX, Context2D context) {
		final StringBounder stringBounder = ug.getStringBounder();
		ug = ug.apply(new UTranslate(getStartingX(stringBounder), getStartingY()));
		comp.drawU(ug, null, context);
	}

	@Override
	public double getPreferredHeight(StringBounder stringBounder) {
		return comp.getPreferredHeight(stringBounder);
	}

	@Override
	public double getPreferredWidth(StringBounder stringBounder) {
		return comp.getPreferredWidth(stringBounder);
	}

	@Override
	public double getStartingX(StringBounder stringBounder) {
		return participant.getCenterX(stringBounder) - getPreferredWidth(stringBounder) / 2.0;
	}

}




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