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PlantUML is a component that allows to quickly write : * sequence diagram, * use case diagram, * class diagram, * activity diagram, * component diagram, * state diagram * object diagram

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/* ========================================================================
 * PlantUML : a free UML diagram generator
 * ========================================================================
 *
 * (C) Copyright 2009-2013, Arnaud Roques
 *
 * Project Info:  http://plantuml.sourceforge.net
 * 
 * This file is part of PlantUML.
 *
 * PlantUML is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * PlantUML distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
 * License for more details.
 *
 * You should have received a copy of the GNU General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301,
 * USA.
 *
 * [Java is a trademark or registered trademark of Sun Microsystems, Inc.
 * in the United States and other countries.]
 *
 * Original Author:  Arnaud Roques
 * 
 * Revision $Revision: 5183 $
 *
 */
package net.sourceforge.plantuml.svek.image;

import java.awt.geom.Dimension2D;

import net.sourceforge.plantuml.ColorParam;
import net.sourceforge.plantuml.Dimension2DDouble;
import net.sourceforge.plantuml.FontParam;
import net.sourceforge.plantuml.ISkinParam;
import net.sourceforge.plantuml.SkinParamUtils;
import net.sourceforge.plantuml.cucadiagram.Display;
import net.sourceforge.plantuml.cucadiagram.ILeaf;
import net.sourceforge.plantuml.cucadiagram.Stereotype;
import net.sourceforge.plantuml.graphic.FontConfiguration;
import net.sourceforge.plantuml.graphic.HorizontalAlignment;
import net.sourceforge.plantuml.graphic.StringBounder;
import net.sourceforge.plantuml.graphic.TextBlock;
import net.sourceforge.plantuml.graphic.TextBlockUtils;
import net.sourceforge.plantuml.svek.AbstractEntityImage;
import net.sourceforge.plantuml.svek.ShapeType;
import net.sourceforge.plantuml.ugraphic.UChangeBackColor;
import net.sourceforge.plantuml.ugraphic.UChangeColor;
import net.sourceforge.plantuml.ugraphic.UEllipse;
import net.sourceforge.plantuml.ugraphic.UGraphic;
import net.sourceforge.plantuml.ugraphic.UStroke;
import net.sourceforge.plantuml.ugraphic.UTranslate;

public class EntityImagePseudoState extends AbstractEntityImage {

	private static final int SIZE = 22;
	private final TextBlock desc;

	public EntityImagePseudoState(ILeaf entity, ISkinParam skinParam) {
		super(entity, skinParam);
		final Stereotype stereotype = entity.getStereotype();
		this.desc = TextBlockUtils.create(Display.asList("H"),
				new FontConfiguration(SkinParamUtils.getFont(getSkinParam(), FontParam.STATE, stereotype),
						SkinParamUtils.getFontColor(getSkinParam(), FontParam.STATE, stereotype)),
				HorizontalAlignment.CENTER, skinParam);

	}

	public Dimension2D calculateDimension(StringBounder stringBounder) {
		return new Dimension2DDouble(SIZE, SIZE);
	}

	final public void drawU(UGraphic ug) {
		final UEllipse circle = new UEllipse(SIZE, SIZE);
		if (getSkinParam().shadowing()) {
			circle.setDeltaShadow(4);
		}
		ug = ug.apply(new UStroke(1.5));
		ug = ug.apply(
				new UChangeBackColor(SkinParamUtils.getColor(getSkinParam(), ColorParam.stateBackground, getStereo())))
				.apply(new UChangeColor(SkinParamUtils.getColor(getSkinParam(), ColorParam.stateBorder, getStereo())));
		ug.draw(circle);
		ug = ug.apply(new UStroke());

		final Dimension2D dimDesc = desc.calculateDimension(ug.getStringBounder());
		final double widthDesc = dimDesc.getWidth();
		final double heightDesc = dimDesc.getHeight();

		final double x = (SIZE - widthDesc) / 2;
		final double y = (SIZE - heightDesc) / 2;
		desc.drawU(ug.apply(new UTranslate(x, y)));
	}

	public ShapeType getShapeType() {
		return ShapeType.CIRCLE;
	}

	public int getShield() {
		return 0;
	}

}




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