net.sourceforge.plantuml.sequencediagram.teoz.LiveBoxes Maven / Gradle / Ivy
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PlantUML is a component that allows to quickly write :
* sequence diagram,
* use case diagram,
* class diagram,
* activity diagram,
* component diagram,
* state diagram
* object diagram
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/* ========================================================================
* PlantUML : a free UML diagram generator
* ========================================================================
*
* (C) Copyright 2009-2017, Arnaud Roques
*
* Project Info: http://plantuml.com
*
* If you like this project or if you find it useful, you can support us at:
*
* http://plantuml.com/patreon (only 1$ per month!)
* http://plantuml.com/paypal
*
* This file is part of PlantUML.
*
* PlantUML is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* PlantUML distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
* License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
* USA.
*
*
* Original Author: Arnaud Roques
*
*
*/
package net.sourceforge.plantuml.sequencediagram.teoz;
import java.util.Iterator;
import java.util.Map;
import java.util.TreeMap;
import net.sourceforge.plantuml.ISkinParam;
import net.sourceforge.plantuml.graphic.StringBounder;
import net.sourceforge.plantuml.sequencediagram.Participant;
import net.sourceforge.plantuml.skin.Context2D;
import net.sourceforge.plantuml.skin.SimpleContext2D;
import net.sourceforge.plantuml.skin.Skin;
import net.sourceforge.plantuml.ugraphic.UGraphic;
import net.sourceforge.plantuml.ugraphic.UTranslate;
public class LiveBoxes {
private final EventsHistory eventsHistory;
private final Skin skin;
private final ISkinParam skinParam;
private final Map delays = new TreeMap();
public LiveBoxes(EventsHistory eventsHistory, Skin skin, ISkinParam skinParam, Participant participant) {
this.eventsHistory = eventsHistory;
this.skin = skin;
this.skinParam = skinParam;
}
public double getMaxPosition(StringBounder stringBounder) {
final int max = eventsHistory.getMaxValue();
final LiveBoxesDrawer drawer = new LiveBoxesDrawer(new SimpleContext2D(true), skin, skinParam, delays);
return drawer.getWidth(stringBounder) / 2.0 * max;
}
public void drawBoxes(UGraphic ug, Context2D context, double createY, double endY) {
final Stairs2 stairs = eventsHistory.getStairs(createY, endY);
final int max = stairs.getMaxValue();
if (max == 0) {
drawDestroys(ug, stairs, context);
}
for (int i = 1; i <= max; i++) {
drawOneLevel(ug, i, stairs, context);
}
}
private void drawDestroys(UGraphic ug, Stairs2 stairs, Context2D context) {
final LiveBoxesDrawer drawer = new LiveBoxesDrawer(context, skin, skinParam, delays);
for (StairsPosition yposition : stairs.getYs()) {
drawer.drawDestroyIfNeeded(ug, yposition);
}
}
private void drawOneLevel(UGraphic ug, int levelToDraw, Stairs2 stairs, Context2D context) {
final LiveBoxesDrawer drawer = new LiveBoxesDrawer(context, skin, skinParam, delays);
ug = ug.apply(new UTranslate((levelToDraw - 1) * drawer.getWidth(ug.getStringBounder()) / 2.0, 0));
boolean pending = true;
for (Iterator it = stairs.getYs().iterator(); it.hasNext();) {
final StairsPosition yposition = it.next();
final IntegerColored integerColored = stairs.getValue(yposition.getValue());
final int level = integerColored.getValue();
if (pending && level == levelToDraw) {
drawer.addStart(yposition.getValue(), integerColored.getColors());
pending = false;
} else if (pending == false && (it.hasNext() == false || level < levelToDraw)) {
drawer.doDrawing(ug, yposition);
drawer.drawDestroyIfNeeded(ug, yposition);
pending = true;
}
}
}
public void delayOn(double y, double height) {
delays.put(y, height);
}
}