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PlantUML is a component that allows to quickly write :
* sequence diagram,
* use case diagram,
* class diagram,
* activity diagram,
* component diagram,
* state diagram
* object diagram
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/* ========================================================================
* PlantUML : a free UML diagram generator
* ========================================================================
*
* (C) Copyright 2009-2017, Arnaud Roques
*
* Project Info: http://plantuml.com
*
* If you like this project or if you find it useful, you can support us at:
*
* http://plantuml.com/patreon (only 1$ per month!)
* http://plantuml.com/paypal
*
* This file is part of PlantUML.
*
* PlantUML is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* PlantUML distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
* License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
* USA.
*
*
* Original Author: Arnaud Roques
*
*
*/
package net.sourceforge.plantuml.svek;
import java.awt.geom.Dimension2D;
import net.sourceforge.plantuml.graphic.AbstractTextBlock;
import net.sourceforge.plantuml.graphic.HtmlColor;
import net.sourceforge.plantuml.graphic.StringBounder;
import net.sourceforge.plantuml.ugraphic.UChangeBackColor;
import net.sourceforge.plantuml.ugraphic.UChangeColor;
import net.sourceforge.plantuml.ugraphic.UGraphic;
import net.sourceforge.plantuml.ugraphic.URectangle;
import net.sourceforge.plantuml.ugraphic.UStroke;
public final class InnerActivity extends AbstractTextBlock implements IEntityImage {
private final IEntityImage im;
private final HtmlColor borderColor;
private final boolean shadowing;
private final HtmlColor backColor;
public InnerActivity(final IEntityImage im, HtmlColor borderColor, HtmlColor backColor, boolean shadowing) {
this.im = im;
this.backColor = backColor;
this.borderColor = borderColor;
this.shadowing = shadowing;
}
public final static double THICKNESS_BORDER = 1.5;
public void drawU(UGraphic ug) {
final Dimension2D total = calculateDimension(ug.getStringBounder());
ug = ug.apply(new UChangeBackColor(backColor)).apply(new UChangeColor(borderColor))
.apply(new UStroke(THICKNESS_BORDER));
final URectangle rect = new URectangle(total.getWidth(), total.getHeight(), IEntityImage.CORNER,
IEntityImage.CORNER);
if (shadowing) {
rect.setDeltaShadow(4);
}
ug.draw(rect);
ug = ug.apply(new UStroke());
im.drawU(ug);
}
public HtmlColor getBackcolor() {
return im.getBackcolor();
}
public Dimension2D calculateDimension(StringBounder stringBounder) {
final Dimension2D img = im.calculateDimension(stringBounder);
return img;
}
public ShapeType getShapeType() {
return ShapeType.ROUND_RECTANGLE;
}
public int getShield() {
return 0;
}
public boolean isHidden() {
return im.isHidden();
}
}