net.whimxiqal.journey.TunnelBuilder Maven / Gradle / Ivy
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/*
* MIT License
*
* Copyright (c) whimxiqal
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do
* so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
package net.whimxiqal.journey;
import java.util.function.Predicate;
/**
* A builder for a {@link Tunnel}.
*/
public class TunnelBuilder implements Builder {
private final Cell origin;
private final Cell destination;
private int cost = Tunnel.DEFAULT_COST;
private Runnable prompt;
private Predicate completionTester;
private String permission;
TunnelBuilder(Cell origin, Cell destination) {
this.origin = origin;
this.destination = destination;
}
/**
* Set the cost of traversing this Tunnel, where walking 1 block costs 1.
* This is just used for optimizing the lowest cost routes, so estimate
* the cost as closely to the effort of traversing this tunnel as possible.
*
* @param cost the cost
* @return the builder, for chaining
*/
public TunnelBuilder cost(int cost) {
this.cost = cost;
return this;
}
/**
* Set the prompt that gets run once this tunnel is next in the path traversal.
* This is often where a message gets sent to the user to do something specific,
* like typing a command
*
* @param prompt the prompt
* @return the builder, for chaining
*/
public TunnelBuilder prompt(Runnable prompt) {
this.prompt = prompt;
return this;
}
/**
* Set the completion tester, which just is used to determine whether the tunnel
* has been completed if the user is at the given {@link Cell}.
* This is not required, and a default distance-based calculation will be used instead.
*
* @param completionTester the tester
* @return the builder, for chaining
*/
public TunnelBuilder completionTester(Predicate completionTester) {
this.completionTester = completionTester;
return this;
}
/**
* Set the permission for this tunnel. This should just be the permission
* that physically gives a player the ability to traverse the tunnel.
*
* @param permission the permission
* @return the builder, for chaining
*/
public TunnelBuilder permission(String permission) {
this.permission = permission;
return this;
}
@Override
public Tunnel build() {
return new TunnelImpl(origin, destination, cost, prompt, completionTester, permission);
}
}
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