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jamod is an object oriented implementation of the Modbus protocol, realized 100% in Java. It allows to quickly
realize master and slave applications in various transport flavors (IP and serial).
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/***
* Copyright 2002-2010 jamod development team
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
***/
package net.wimpi.modbus.util;
/**
* A simple non-reentrant mutual exclusion lock.
* The lock is free upon construction. Each acquire gets the
* lock, and each release frees it. Releasing a lock that
* is already free has no effect.
*
* This implementation makes no attempt to provide any fairness
* or ordering guarantees. If you need them, consider using one of
* the Semaphore implementations as a locking mechanism.
*
* Sample usage
*
* Mutex can be useful in constructions that cannot be
* expressed using java synchronized blocks because the
* acquire/release pairs do not occur in the same method or
* code block. For example, you can use them for hand-over-hand
* locking across the nodes of a linked list. This allows
* extremely fine-grained locking, and so increases
* potential concurrency, at the cost of additional complexity and
* overhead that would normally make this worthwhile only in cases of
* extreme contention.
*
* class Node {
* Object item;
* Node next;
* Mutex lock = new Mutex(); // each node keeps its own lock
*
* Node(Object x, Node n) { item = x; next = n; }
* }
*
* class List {
* protected Node head; // pointer to first node of list
*
* // Use plain java synchronization to protect head field.
* // (We could instead use a Mutex here too but there is no
* // reason to do so.)
* protected synchronized Node getHead() { return head; }
*
* boolean search(Object x) throws InterruptedException {
* Node p = getHead();
* if (p == null) return false;
*
* // (This could be made more compact, but for clarity of illustration,
* // all of the cases that can arise are handled separately.)
*
* p.lock.acquire(); // Prime loop by acquiring first lock.
* // (If the acquire fails due to
* // interrupt, the method will throw
* // InterruptedException now,
* // so there is no need for any
* // further cleanup.)
* for (;;) {
* if (x.equals(p.item)) {
* p.lock.release(); // release current before return
* return true;
* }
* else {
* Node nextp = p.next;
* if (nextp == null) {
* p.lock.release(); // release final lock that was held
* return false;
* }
* else {
* try {
* nextp.lock.acquire(); // get next lock before releasing current
* }
* catch (InterruptedException ex) {
* p.lock.release(); // also release current if acquire fails
* throw ex;
* }
* p.lock.release(); // release old lock now that new one held
* p = nextp;
* }
* }
* }
* }
*
* synchronized void add(Object x) { // simple prepend
* // The use of `synchronized' here protects only head field.
* // The method does not need to wait out other traversers
* // who have already made it past head.
*
* head = new Node(x, head);
* }
*
* // ... other similar traversal and update methods ...
* }
*
* @author Doug Lea
* @version 1.2 (@date@)
*/
public class Mutex {
/**
* The lock status
*/
protected boolean inuse_ = false;
public void acquire() throws InterruptedException {
if (Thread.interrupted()) throw new InterruptedException();
synchronized (this) {
try {
while (inuse_) wait();
inuse_ = true;
} catch (InterruptedException ex) {
notify();
throw ex;
}
}
}//accquire
public synchronized void release() {
inuse_ = false;
notify();
}//release
public boolean attempt(long msecs) throws InterruptedException {
if (Thread.interrupted()) throw new InterruptedException();
synchronized (this) {
if (!inuse_) {
inuse_ = true;
return true;
} else if (msecs <= 0)
return false;
else {
long waitTime = msecs;
long start = System.currentTimeMillis();
try {
for (; ;) {
wait(waitTime);
if (!inuse_) {
inuse_ = true;
return true;
} else {
waitTime = msecs - (System.currentTimeMillis() - start);
if (waitTime <= 0)
return false;
}
}
} catch (InterruptedException ex) {
notify();
throw ex;
}
}
}
}//attempt
}//class Mutex