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OpenCV packaged with native libraries and loader for multiple platforms.
//
// This file is auto-generated. Please don't modify it!
//
package org.opencv.imgproc;
// C++: class Moments
public class Moments {
protected final long nativeObj;
protected Moments(long addr) { nativeObj = addr; }
//
// C++: Moments::Moments()
//
public Moments()
{
nativeObj = Moments_0();
return;
}
//
// C++: double Moments::m00
//
public double get_m00()
{
double retVal = get_m00_0(nativeObj);
return retVal;
}
//
// C++: void Moments::m00
//
public void set_m00(double m00)
{
set_m00_0(nativeObj, m00);
return;
}
//
// C++: double Moments::m10
//
public double get_m10()
{
double retVal = get_m10_0(nativeObj);
return retVal;
}
//
// C++: void Moments::m10
//
public void set_m10(double m10)
{
set_m10_0(nativeObj, m10);
return;
}
//
// C++: double Moments::m01
//
public double get_m01()
{
double retVal = get_m01_0(nativeObj);
return retVal;
}
//
// C++: void Moments::m01
//
public void set_m01(double m01)
{
set_m01_0(nativeObj, m01);
return;
}
//
// C++: double Moments::m20
//
public double get_m20()
{
double retVal = get_m20_0(nativeObj);
return retVal;
}
//
// C++: void Moments::m20
//
public void set_m20(double m20)
{
set_m20_0(nativeObj, m20);
return;
}
//
// C++: double Moments::m11
//
public double get_m11()
{
double retVal = get_m11_0(nativeObj);
return retVal;
}
//
// C++: void Moments::m11
//
public void set_m11(double m11)
{
set_m11_0(nativeObj, m11);
return;
}
//
// C++: double Moments::m02
//
public double get_m02()
{
double retVal = get_m02_0(nativeObj);
return retVal;
}
//
// C++: void Moments::m02
//
public void set_m02(double m02)
{
set_m02_0(nativeObj, m02);
return;
}
//
// C++: double Moments::m30
//
public double get_m30()
{
double retVal = get_m30_0(nativeObj);
return retVal;
}
//
// C++: void Moments::m30
//
public void set_m30(double m30)
{
set_m30_0(nativeObj, m30);
return;
}
//
// C++: double Moments::m21
//
public double get_m21()
{
double retVal = get_m21_0(nativeObj);
return retVal;
}
//
// C++: void Moments::m21
//
public void set_m21(double m21)
{
set_m21_0(nativeObj, m21);
return;
}
//
// C++: double Moments::m12
//
public double get_m12()
{
double retVal = get_m12_0(nativeObj);
return retVal;
}
//
// C++: void Moments::m12
//
public void set_m12(double m12)
{
set_m12_0(nativeObj, m12);
return;
}
//
// C++: double Moments::m03
//
public double get_m03()
{
double retVal = get_m03_0(nativeObj);
return retVal;
}
//
// C++: void Moments::m03
//
public void set_m03(double m03)
{
set_m03_0(nativeObj, m03);
return;
}
//
// C++: double Moments::mu20
//
public double get_mu20()
{
double retVal = get_mu20_0(nativeObj);
return retVal;
}
//
// C++: void Moments::mu20
//
public void set_mu20(double mu20)
{
set_mu20_0(nativeObj, mu20);
return;
}
//
// C++: double Moments::mu11
//
public double get_mu11()
{
double retVal = get_mu11_0(nativeObj);
return retVal;
}
//
// C++: void Moments::mu11
//
public void set_mu11(double mu11)
{
set_mu11_0(nativeObj, mu11);
return;
}
//
// C++: double Moments::mu02
//
public double get_mu02()
{
double retVal = get_mu02_0(nativeObj);
return retVal;
}
//
// C++: void Moments::mu02
//
public void set_mu02(double mu02)
{
set_mu02_0(nativeObj, mu02);
return;
}
//
// C++: double Moments::mu30
//
public double get_mu30()
{
double retVal = get_mu30_0(nativeObj);
return retVal;
}
//
// C++: void Moments::mu30
//
public void set_mu30(double mu30)
{
set_mu30_0(nativeObj, mu30);
return;
}
//
// C++: double Moments::mu21
//
public double get_mu21()
{
double retVal = get_mu21_0(nativeObj);
return retVal;
}
//
// C++: void Moments::mu21
//
public void set_mu21(double mu21)
{
set_mu21_0(nativeObj, mu21);
return;
}
//
// C++: double Moments::mu12
//
public double get_mu12()
{
double retVal = get_mu12_0(nativeObj);
return retVal;
}
//
// C++: void Moments::mu12
//
public void set_mu12(double mu12)
{
set_mu12_0(nativeObj, mu12);
return;
}
//
// C++: double Moments::mu03
//
public double get_mu03()
{
double retVal = get_mu03_0(nativeObj);
return retVal;
}
//
// C++: void Moments::mu03
//
public void set_mu03(double mu03)
{
set_mu03_0(nativeObj, mu03);
return;
}
//
// C++: double Moments::nu20
//
public double get_nu20()
{
double retVal = get_nu20_0(nativeObj);
return retVal;
}
//
// C++: void Moments::nu20
//
public void set_nu20(double nu20)
{
set_nu20_0(nativeObj, nu20);
return;
}
//
// C++: double Moments::nu11
//
public double get_nu11()
{
double retVal = get_nu11_0(nativeObj);
return retVal;
}
//
// C++: void Moments::nu11
//
public void set_nu11(double nu11)
{
set_nu11_0(nativeObj, nu11);
return;
}
//
// C++: double Moments::nu02
//
public double get_nu02()
{
double retVal = get_nu02_0(nativeObj);
return retVal;
}
//
// C++: void Moments::nu02
//
public void set_nu02(double nu02)
{
set_nu02_0(nativeObj, nu02);
return;
}
//
// C++: double Moments::nu30
//
public double get_nu30()
{
double retVal = get_nu30_0(nativeObj);
return retVal;
}
//
// C++: void Moments::nu30
//
public void set_nu30(double nu30)
{
set_nu30_0(nativeObj, nu30);
return;
}
//
// C++: double Moments::nu21
//
public double get_nu21()
{
double retVal = get_nu21_0(nativeObj);
return retVal;
}
//
// C++: void Moments::nu21
//
public void set_nu21(double nu21)
{
set_nu21_0(nativeObj, nu21);
return;
}
//
// C++: double Moments::nu12
//
public double get_nu12()
{
double retVal = get_nu12_0(nativeObj);
return retVal;
}
//
// C++: void Moments::nu12
//
public void set_nu12(double nu12)
{
set_nu12_0(nativeObj, nu12);
return;
}
//
// C++: double Moments::nu03
//
public double get_nu03()
{
double retVal = get_nu03_0(nativeObj);
return retVal;
}
//
// C++: void Moments::nu03
//
public void set_nu03(double nu03)
{
set_nu03_0(nativeObj, nu03);
return;
}
@Override
protected void finalize() throws Throwable {
delete(nativeObj);
}
// C++: Moments::Moments()
private static native long Moments_0();
// C++: double Moments::m00
private static native double get_m00_0(long nativeObj);
// C++: void Moments::m00
private static native void set_m00_0(long nativeObj, double m00);
// C++: double Moments::m10
private static native double get_m10_0(long nativeObj);
// C++: void Moments::m10
private static native void set_m10_0(long nativeObj, double m10);
// C++: double Moments::m01
private static native double get_m01_0(long nativeObj);
// C++: void Moments::m01
private static native void set_m01_0(long nativeObj, double m01);
// C++: double Moments::m20
private static native double get_m20_0(long nativeObj);
// C++: void Moments::m20
private static native void set_m20_0(long nativeObj, double m20);
// C++: double Moments::m11
private static native double get_m11_0(long nativeObj);
// C++: void Moments::m11
private static native void set_m11_0(long nativeObj, double m11);
// C++: double Moments::m02
private static native double get_m02_0(long nativeObj);
// C++: void Moments::m02
private static native void set_m02_0(long nativeObj, double m02);
// C++: double Moments::m30
private static native double get_m30_0(long nativeObj);
// C++: void Moments::m30
private static native void set_m30_0(long nativeObj, double m30);
// C++: double Moments::m21
private static native double get_m21_0(long nativeObj);
// C++: void Moments::m21
private static native void set_m21_0(long nativeObj, double m21);
// C++: double Moments::m12
private static native double get_m12_0(long nativeObj);
// C++: void Moments::m12
private static native void set_m12_0(long nativeObj, double m12);
// C++: double Moments::m03
private static native double get_m03_0(long nativeObj);
// C++: void Moments::m03
private static native void set_m03_0(long nativeObj, double m03);
// C++: double Moments::mu20
private static native double get_mu20_0(long nativeObj);
// C++: void Moments::mu20
private static native void set_mu20_0(long nativeObj, double mu20);
// C++: double Moments::mu11
private static native double get_mu11_0(long nativeObj);
// C++: void Moments::mu11
private static native void set_mu11_0(long nativeObj, double mu11);
// C++: double Moments::mu02
private static native double get_mu02_0(long nativeObj);
// C++: void Moments::mu02
private static native void set_mu02_0(long nativeObj, double mu02);
// C++: double Moments::mu30
private static native double get_mu30_0(long nativeObj);
// C++: void Moments::mu30
private static native void set_mu30_0(long nativeObj, double mu30);
// C++: double Moments::mu21
private static native double get_mu21_0(long nativeObj);
// C++: void Moments::mu21
private static native void set_mu21_0(long nativeObj, double mu21);
// C++: double Moments::mu12
private static native double get_mu12_0(long nativeObj);
// C++: void Moments::mu12
private static native void set_mu12_0(long nativeObj, double mu12);
// C++: double Moments::mu03
private static native double get_mu03_0(long nativeObj);
// C++: void Moments::mu03
private static native void set_mu03_0(long nativeObj, double mu03);
// C++: double Moments::nu20
private static native double get_nu20_0(long nativeObj);
// C++: void Moments::nu20
private static native void set_nu20_0(long nativeObj, double nu20);
// C++: double Moments::nu11
private static native double get_nu11_0(long nativeObj);
// C++: void Moments::nu11
private static native void set_nu11_0(long nativeObj, double nu11);
// C++: double Moments::nu02
private static native double get_nu02_0(long nativeObj);
// C++: void Moments::nu02
private static native void set_nu02_0(long nativeObj, double nu02);
// C++: double Moments::nu30
private static native double get_nu30_0(long nativeObj);
// C++: void Moments::nu30
private static native void set_nu30_0(long nativeObj, double nu30);
// C++: double Moments::nu21
private static native double get_nu21_0(long nativeObj);
// C++: void Moments::nu21
private static native void set_nu21_0(long nativeObj, double nu21);
// C++: double Moments::nu12
private static native double get_nu12_0(long nativeObj);
// C++: void Moments::nu12
private static native void set_nu12_0(long nativeObj, double nu12);
// C++: double Moments::nu03
private static native double get_nu03_0(long nativeObj);
// C++: void Moments::nu03
private static native void set_nu03_0(long nativeObj, double nu03);
// native support for java finalize()
private static native void delete(long nativeObj);
}