weka.gui.treevisualizer.PlaceNode1 Maven / Gradle / Ivy
Show all versions of weka-dev Show documentation
/*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
/*
* PlaceNode1.java
* Copyright (C) 1999-2012 University of Waikato, Hamilton, New Zealand
*
*/
package weka.gui.treevisualizer;
/**
* This class will place the Nodes of a tree.
*
*
* It will place these nodes so that they symetrically fill each row. This is
* simple to calculate but is not visually nice for most trees.
*
*
* @author Malcolm F Ware ([email protected])
* @version $Revision: 10222 $
*/
public class PlaceNode1 implements NodePlace {
/** An array containing the spacing value for each level */
private double[] m_levels; // contains num of nodes one each level
/** The number of levels in the tree */
private int m_noLevels;// contains num of levels
/**
* An array containing the current node place for each level to place each
* node accordingly.
*/
private int[] m_levelNode; // contains num of node upto on particular level
/** The distance between each level. */
private double m_yRatio; // for quicker running y_ratio is a constant after
// being calculated
/**
* Call this function to have each node in the tree starting at 'r' placed in
* a visual (not logical, they already are) tree position.
*
* @param r The top of the tree.
*/
@Override
public void place(Node r) {
/*
* this is the first and most basic algorithm to write I will use this as a
* reference to test the classes
*
* this works by counting up the nodes on each level and spacing the level
* evenly so that it is all used
*/
/*
* this loop will work by starting at the first node and systematically
* going through all their children from left to right.but first it will do
* a quick pass to find out the number of levels there are
*/
// + 1 so that no nodes are on edge of screen
m_noLevels = Node.getHeight(r, 0) + 1;
m_yRatio = 1 / (double) m_noLevels;
m_levels = new double[m_noLevels];
m_levelNode = new int[m_noLevels];
for (int noa = 0; noa < m_noLevels; noa++) {
m_levels[noa] = 1;
m_levelNode[noa] = 0;
}
setNumOfNodes(r, 0);
for (int noa = 0; noa < m_noLevels; noa++) {
m_levels[noa] = 1 / m_levels[noa];
}
placer(r, 0);
}
/**
* This function finds the number of nodes on each level recursively.
*
* @param r The current Node upto.
* @param l The current level upto.
*/
private void setNumOfNodes(Node r, int l) {
Edge e;
l++;
m_levels[l]++;
for (int noa = 0; (e = r.getChild(noa)) != null && r.getCVisible(); noa++) {
setNumOfNodes(e.getTarget(), l);
}
}
/**
* This function goes through and sets the position of each node
*
* @param r The current node upto.
* @param l the current level upto.
*/
private void placer(Node r, int l) {
Edge e;
l++;
m_levelNode[l]++;
r.setCenter(m_levelNode[l] * m_levels[l]);
r.setTop(l * m_yRatio);
for (int noa = 0; (e = r.getChild(noa)) != null && r.getCVisible(); noa++) {
placer(e.getTarget(), l);
}
}
}