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The Waikato Environment for Knowledge Analysis (WEKA), a machine learning workbench. This version represents the developer version, the "bleeding edge" of development, you could say. New functionality gets added to this version.

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/*
 *   This program is free software: you can redistribute it and/or modify
 *   it under the terms of the GNU General Public License as published by
 *   the Free Software Foundation, either version 3 of the License, or
 *   (at your option) any later version.
 *
 *   This program is distributed in the hope that it will be useful,
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *   GNU General Public License for more details.
 *
 *   You should have received a copy of the GNU General Public License
 *   along with this program.  If not, see .
 */

/*
 *    PlaceNode2.java
 *    Copyright (C) 1999-2012 University of Waikato, Hamilton, New Zealand
 *
 */

package weka.gui.treevisualizer;

import java.util.Vector;

/**
 * This class will place the Nodes of a tree.
 * 

* * It will place these nodes so that they fall at evenly below their parent. It * will then go through and look for places where nodes fall on the wrong side * of other nodes when it finds one it will trace back up the tree to find the * first common sibling group these two nodes have And it will adjust the * spacing between these two siblings so that the two nodes no longer overlap. * This is nasty to calculate with , and takes a while with the current * algorithm I am using to do this. *

* * * @author Malcolm Ware ([email protected]) * @version $Revision: 10222 $ */ public class PlaceNode2 implements NodePlace { /** The space each row will take up. */ private double m_yRatio; /** An array that lists the groups and information about them. */ private Group[] m_groups; /** An array that lists the levels and information about them. */ private Level[] m_levels; /** The Number of groups the tree has */ private int m_groupNum; /** The number of levels the group tree has */ private int m_levelNum; /** * The Funtion to call to have the nodes arranged. * * @param r The top node of the tree to arrange. */ @Override public void place(Node r) { // note i might write count groups into the node class as well as // it may be useful too; m_groupNum = Node.getGCount(r, 0); // i could swap over to the node class // group count,but this works os i'm not gonna m_groups = new Group[m_groupNum]; for (int noa = 0; noa < m_groupNum; noa++) { m_groups[noa] = new Group(); m_groups[noa].m_gap = 3; m_groups[noa].m_start = -1; } groupBuild(r); m_levelNum = Node.getHeight(r, 0); m_yRatio = 1 / (double) (m_levelNum + 1); m_levels = new Level[m_levelNum]; for (int noa = 0; noa < m_levelNum; noa++) { m_levels[noa] = new Level(); } r.setTop(m_yRatio); yPlacer(); r.setCenter(0); xPlacer(0); // ok now i just have to untangle then scale down // note instead of starting with coords between 1 and 0 i will // use ints then scale them down // i will scale them down either by all relative to the largest // line or by each line individually untangle2(); scaleByMax(); // scaleByInd(); } /* * private void thinner() { //what this function does is it retains the * symmetry of the // parent node about the children but the children are no * longer evenly //spaced this stops children from being pushed too far to the * sides //,note this algorithm may need the method altered as it may // * require heavy optimisation to go at any decent speed * * Node r,s; Edge e; double parent_x; for (int noa = group_num - 1;noa >= * 0;noa--) { Vector shifts = new Vector(20,10); shifts.addElement(0); int * g_num = 0;//this is the offset from groups.m_start to get the right 1 r = * groups[noa].m_p; parent_x = r.getCenter(); for (int nob = 1;(e = * r.getChild(nob)) != null;nob++) { double margin; s = e.getTarget(); margin * = s_getCenter - r.getChild(nob - 1).getTarget().getCenter-1 - * shift.elementAt(nob-1); if (margin > 0) { margin = * check_down(s,g_num,margin); if (margin > 0) { shift.addElement(-margin); } * else { shift.addElement(0); } } else { shift.addElement(0); } if * (s.getChild(0) != null) { g_num++; } } } } * * * private double check_down(Node r,int gn,double m) { //note i need to know * where the children of the //other changers are to properly overlap check * //to do this i think the best way is to go up the other group //parents * line and see if it goes through the current group //this means to save time * i need to know the level that is being //worked with along with the group * * Edge e; for (int noa = 0;(e = r.getChild(noa)) != null;noa++) { * * } } */ /** * This will set initial places for the x coord of the nodes. * * @param start The `number for the first group to start on (I think). */ private void xPlacer(int start) { // this can be one of a few x_placers (the first) // it will work by placing 1 space inbetween each node // ie the first at 0 the second at 1 and so on // then it will add to this value the place of the parent // node - half of the size // i will break this up into several functions // first the gap setter; // then the shifter // it will require a vector shift function added to the node class // i will write an additional shifter for the untangler // for its particular situation Node r; Edge e; if (m_groupNum > 0) { m_groups[0].m_p.setCenter(0); for (int noa = start; noa < m_groupNum; noa++) { int nob, alter = 0; double c = m_groups[noa].m_gap; r = m_groups[noa].m_p; for (nob = 0; (e = r.getChild(nob)) != null; nob++) { if (e.getTarget().getParent(0) == e) { e.getTarget().setCenter(nob * c); } else { alter++; } } m_groups[noa].m_size = (nob - 1 - alter) * c; xShift(noa); } } } /** * This will shift a group of nodes to be aligned under their parent. * * @param n The group number to shift */ private void xShift(int n) { Edge e; Node r = m_groups[n].m_p; double h = m_groups[n].m_size / 2; double c = m_groups[n].m_p.getCenter(); double m = c - h; m_groups[n].m_left = m; m_groups[n].m_right = c + h; for (int noa = 0; (e = r.getChild(noa)) != null; noa++) { if (e.getTarget().getParent(0) == e) { e.getTarget().adjustCenter(m); } } } /** * This scales all the x values to be between 0 and 1. */ private void scaleByMax() { // ammendment to what i may have commented before // this takes the lowest x and highest x and uses that as the scaling // factor double l_x = 5000, h_x = -5000; for (int noa = 0; noa < m_groupNum; noa++) { if (l_x > m_groups[noa].m_left) { l_x = m_groups[noa].m_left; } if (h_x < m_groups[noa].m_right) { h_x = m_groups[noa].m_right; } } Edge e; Node r, s; double m_scale = h_x - l_x + 1; if (m_groupNum > 0) { r = m_groups[0].m_p; r.setCenter((r.getCenter() - l_x) / m_scale); // System.out.println("from scaler " + l_x + " " + m_scale); for (int noa = 0; noa < m_groupNum; noa++) { r = m_groups[noa].m_p; for (int nob = 0; (e = r.getChild(nob)) != null; nob++) { s = e.getTarget(); if (s.getParent(0) == e) { s.setCenter((s.getCenter() - l_x) / m_scale); } } } } } /** * This untangles the nodes so that they will will fall on the correct side of * the other nodes along their row. */ private void untangle2() { Ease a; Edge e; Node r, nf = null, ns = null, mark; int l = 0; // ,times = 0; NOT USED int f, s, tf = 0, ts = 0, pf, ps; while ((a = overlap(l)) != null) { // times++; NOT USED // System.out.println("from untang 2 " + group_num); f = a.m_place; s = a.m_place + 1; while (f != s) { a.m_lev--; tf = f; ts = s; f = m_groups[f].m_pg; s = m_groups[s].m_pg; } l = a.m_lev; pf = 0; ps = 0; r = m_groups[f].m_p; mark = m_groups[tf].m_p; nf = null; ns = null; for (int noa = 0; nf != mark; noa++) { pf++; nf = r.getChild(noa).getTarget(); } mark = m_groups[ts].m_p; for (int noa = pf; ns != mark; noa++) { ps++; // the number of gaps between the two nodes ns = r.getChild(noa).getTarget(); } // m_groups[f].gap = // Math.ceil((a.amount / (double)ps) + m_groups[f].gap); // note for this method i do not need the group gap ,but i will leave // it for the other methods; Vector o_pos = new Vector(20, 10); for (int noa = 0; (e = r.getChild(noa)) != null; noa++) { if (e.getTarget().getParent(0) == e) { Double tem = new Double(e.getTarget().getCenter()); o_pos.addElement(tem); } } pf--; double inc = a.m_amount / ps; for (int noa = 0; (e = r.getChild(noa)) != null; noa++) { ns = e.getTarget(); if (ns.getParent(0) == e) { if (noa > pf + ps) { ns.adjustCenter(a.m_amount); } else if (noa > pf) { ns.adjustCenter(inc * (noa - pf)); } } } nf = r.getChild(0).getTarget(); inc = ns.getCenter() - nf.getCenter(); m_groups[f].m_size = inc; m_groups[f].m_left = r.getCenter() - inc / 2; m_groups[f].m_right = m_groups[f].m_left + inc; inc = m_groups[f].m_left - nf.getCenter(); double shift; int g_num = 0; for (int noa = 0; (e = r.getChild(noa)) != null; noa++) { ns = e.getTarget(); if (ns.getParent(0) == e) { ns.adjustCenter(inc); shift = ns.getCenter() - o_pos.elementAt(noa).doubleValue(); if (ns.getChild(0) != null) { moveSubtree(m_groups[f].m_start + g_num, shift); g_num++; } } // ns.adjustCenter(-shift); } // zero_offset(r); // x_placer(f); } } /** * This will recursively shift a sub there to be centered about a particular * value. * * @param n The first group in the sub tree. * @param o The point to start shifting the subtree. */ private void moveSubtree(int n, double o) { Edge e; Node r = m_groups[n].m_p; for (int noa = 0; (e = r.getChild(noa)) != null; noa++) { if (e.getTarget().getParent(0) == e) { e.getTarget().adjustCenter(o); } } m_groups[n].m_left += o; m_groups[n].m_right += o; if (m_groups[n].m_start != -1) { for (int noa = m_groups[n].m_start; noa <= m_groups[n].m_end; noa++) { moveSubtree(noa, o); } } } /** * This will find an overlap and then return information about that overlap * * @param l The level to start on. * @return null if there was no overlap , otherwise an object containing the * group number that overlaps (only need one) how much they overlap * by, and the level they overlap on. */ private Ease overlap(int l) { Ease a = new Ease(); for (int noa = l; noa < m_levelNum; noa++) { for (int nob = m_levels[noa].m_start; nob < m_levels[noa].m_end; nob++) { a.m_amount = m_groups[nob].m_right - m_groups[nob + 1].m_left + 2; // System.out.println(m_groups[nob].m_right + " + " + // m_groups[nob+1].m_left + " = " + a.amount); if (a.m_amount >= 0) { a.m_amount++; a.m_lev = noa; a.m_place = nob; return a; } } } return null; } /* * private int count_m_groups(Node r,int l) { Edge e; if (r.getChild(0) != * null) { l++; } for (int noa = 0;(e = r.getChild(noa)) != null;noa++) { l = * count_groups(e.getTarget(),l); } * * return l; } */ /** * This function sets up the height of each node, and also fills the levels * array with information about what the start and end groups on that level * are. */ private void yPlacer() { // note this places the y height and sets up the levels array double changer = m_yRatio; int lev_place = 0; if (m_groupNum > 0) { m_groups[0].m_p.setTop(m_yRatio); m_levels[0].m_start = 0; for (int noa = 0; noa < m_groupNum; noa++) { if (m_groups[noa].m_p.getTop() != changer) { m_levels[lev_place].m_end = noa - 1; lev_place++; m_levels[lev_place].m_start = noa; changer = m_groups[noa].m_p.getTop(); } nodeY(m_groups[noa].m_p); } m_levels[lev_place].m_end = m_groupNum - 1; } } /** * This will set all of the children node of a particular node to their * height. * * @param r The parent node of the children to set their height. */ private void nodeY(Node r) { Edge e; double h = r.getTop() + m_yRatio; for (int noa = 0; (e = r.getChild(noa)) != null; noa++) { if (e.getTarget().getParent(0) == e) { e.getTarget().setTop(h); if (!e.getTarget().getVisible()) { // System.out.println("oh bugger"); } } } } /** * This starts to create the information about the sibling groups. As more * groups are created the for loop in this will check those groups for lower * groups. * * @param r The top node. */ private void groupBuild(Node r) { if (m_groupNum > 0) { m_groupNum = 0; m_groups[0].m_p = r; m_groupNum++; // note i need to count up the num of groups first // woe is me for (int noa = 0; noa < m_groupNum; noa++) { groupFind(m_groups[noa].m_p, noa); } } } /** * This is called to build the rest of the grouping information. * * @param r The parent of the group. * @param pg The number for the parents group. */ private void groupFind(Node r, int pg) { Edge e; boolean first = true; for (int noa = 0; (e = r.getChild(noa)) != null; noa++) { if (e.getTarget().getParent(0) == e) { if (e.getTarget().getChild(0) != null && e.getTarget().getCVisible()) { if (first) { m_groups[pg].m_start = m_groupNum; first = false; } m_groups[pg].m_end = m_groupNum; m_groups[m_groupNum].m_p = e.getTarget(); m_groups[m_groupNum].m_pg = pg; // m_groups[m_groupNum].m_id = m_groupNum; //just in case I ever need // this info NOT USED m_groupNum++; } } } } // note these three classes are only to help organise the data and are // inter related between each other and this placer class // so don't mess with them or try to use them somewhere else // (because that would be a mistake and I would pity you) /** * Inner class for containing the level data. */ private class Level { /** The number for the group on the left of this level. */ public int m_start; /** The number for the group on the right of this level. */ public int m_end; /** These two params would appear to not be used. */ // public int m_left; NOT USED // public int m_right; NOT USED } /** * Inner class for containing the grouping data. */ private class Group { /** The parent node of this group. */ public Node m_p; /** The group number for the parent of this group. */ public int m_pg; /** The gap size for the distance between the nodes in this group. */ public double m_gap; /** The leftmost position of this group. */ public double m_left; /** The rightmost position of this group. */ public double m_right; /** The size of this group. */ public double m_size; /** The start node of this group. */ public int m_start; /** The end node of this group. */ public int m_end; /** The group number for this group. (may not be used!?). */ // public int m_id; NOT USED } /** * An inner class used to report information about any tangles found. */ private class Ease { /** The number of the group on the left of the tangle. */ public int m_place; /** The distance they were tangled. */ public double m_amount; /** The level on which they were tangled. */ public int m_lev; } }





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