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The Waikato Environment for Knowledge Analysis (WEKA), a machine learning workbench. This version represents the developer version, the "bleeding edge" of development, you could say. New functionality gets added to this version.

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/*
 *   This program is free software: you can redistribute it and/or modify
 *   it under the terms of the GNU General Public License as published by
 *   the Free Software Foundation, either version 3 of the License, or
 *   (at your option) any later version.
 *
 *   This program is distributed in the hope that it will be useful,
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *   GNU General Public License for more details.
 *
 *   You should have received a copy of the GNU General Public License
 *   along with this program.  If not, see .
 */

/*
 *    PlaceNode1.java
 *    Copyright (C) 1999-2012 University of Waikato, Hamilton, New Zealand
 *
 */

package weka.gui.treevisualizer;

/**
 * This class will place the Nodes of a tree.
 * 

* * It will place these nodes so that they symetrically fill each row. This is * simple to calculate but is not visually nice for most trees. *

* * @author Malcolm F Ware ([email protected]) * @version $Revision: 10222 $ */ public class PlaceNode1 implements NodePlace { /** An array containing the spacing value for each level */ private double[] m_levels; // contains num of nodes one each level /** The number of levels in the tree */ private int m_noLevels;// contains num of levels /** * An array containing the current node place for each level to place each * node accordingly. */ private int[] m_levelNode; // contains num of node upto on particular level /** The distance between each level. */ private double m_yRatio; // for quicker running y_ratio is a constant after // being calculated /** * Call this function to have each node in the tree starting at 'r' placed in * a visual (not logical, they already are) tree position. * * @param r The top of the tree. */ @Override public void place(Node r) { /* * this is the first and most basic algorithm to write I will use this as a * reference to test the classes * * this works by counting up the nodes on each level and spacing the level * evenly so that it is all used */ /* * this loop will work by starting at the first node and systematically * going through all their children from left to right.but first it will do * a quick pass to find out the number of levels there are */ // + 1 so that no nodes are on edge of screen m_noLevels = Node.getHeight(r, 0) + 1; m_yRatio = 1 / (double) m_noLevels; m_levels = new double[m_noLevels]; m_levelNode = new int[m_noLevels]; for (int noa = 0; noa < m_noLevels; noa++) { m_levels[noa] = 1; m_levelNode[noa] = 0; } setNumOfNodes(r, 0); for (int noa = 0; noa < m_noLevels; noa++) { m_levels[noa] = 1 / m_levels[noa]; } placer(r, 0); } /** * This function finds the number of nodes on each level recursively. * * @param r The current Node upto. * @param l The current level upto. */ private void setNumOfNodes(Node r, int l) { Edge e; l++; m_levels[l]++; for (int noa = 0; (e = r.getChild(noa)) != null && r.getCVisible(); noa++) { setNumOfNodes(e.getTarget(), l); } } /** * This function goes through and sets the position of each node * * @param r The current node upto. * @param l the current level upto. */ private void placer(Node r, int l) { Edge e; l++; m_levelNode[l]++; r.setCenter(m_levelNode[l] * m_levels[l]); r.setTop(l * m_yRatio); for (int noa = 0; (e = r.getChild(noa)) != null && r.getCVisible(); noa++) { placer(e.getTarget(), l); } } }





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