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The Waikato Environment for Knowledge Analysis (WEKA), a machine learning workbench. This is the stable version. Apart from bugfixes, this version does not receive any other updates.

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/*
 *    This program is free software; you can redistribute it and/or modify
 *    it under the terms of the GNU General Public License as published by
 *    the Free Software Foundation; either version 2 of the License, or
 *    (at your option) any later version.
 *
 *    This program is distributed in the hope that it will be useful,
 *    but WITHOUT ANY WARRANTY; without even the implied warranty of
 *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *    GNU General Public License for more details.
 *
 *    You should have received a copy of the GNU General Public License
 *    along with this program; if not, write to the Free Software
 *    Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 */

/*
 *    PlaceNode1.java
 *    Copyright (C) 1999 University of Waikato, Hamilton, New Zealand
 *
 */

package weka.gui.treevisualizer;

/**
 * This class will place the Nodes of a tree. 

* * It will place these nodes so that they symetrically fill each row. * This is simple to calculate but is not visually nice for most trees.

* * @author Malcolm F Ware ([email protected]) * @version $Revision: 1.4 $ */ public class PlaceNode1 implements NodePlace { /** An array containing the spacing value for each level */ private double[] m_levels; //contains num of nodes one each level /** The number of levels in the tree */ private int m_noLevels;//contains num of levels /** An array containing the current node place for each level to place * each node accordingly. */ private int[] m_levelNode; //contains num of node upto on particular level /** The distance between each level. */ private double m_yRatio; //for quicker running y_ratio is a constant after //being calculated /** * Call this function to have each node in the tree starting at 'r' placed * in a visual * (not logical, they already are) tree position. * * @param r The top of the tree. */ public void place(Node r) { /* this is the first and most basic algorithm to write I will use this as a reference to test the classes this works by counting up the nodes on each level and spacing the level evenly so that it is all used */ /* this loop will work by starting at the first node and systematically going through all their children from left to right.but first it will do a quick pass to find out the number of levels there are*/ //+ 1 so that no nodes are on edge of screen m_noLevels = r.getHeight(r,0)+1; m_yRatio = 1 / (double) m_noLevels; m_levels = new double[m_noLevels]; m_levelNode = new int[m_noLevels]; for (int noa = 0;noa < m_noLevels;noa++) { m_levels[noa] = 1; m_levelNode[noa] = 0; } setNumOfNodes(r,0); for (int noa = 0;noa < m_noLevels;noa++) { m_levels[noa] = 1 / m_levels[noa]; } placer(r,0); } /** * This function finds the number of nodes on each level recursively. * * @param r The current Node upto. * @param l The current level upto. */ private void setNumOfNodes(Node r,int l) { Edge e; l++; m_levels[l]++; for (int noa = 0;(e = r.getChild(noa)) != null && r.getCVisible();noa++) { setNumOfNodes(e.getTarget(),l); } } /** * This function goes through and sets the position of each node * * @param r The current node upto. * @param l the current level upto. */ private void placer(Node r,int l) { Edge e; l++; m_levelNode[l]++; r.setCenter(m_levelNode[l] * m_levels[l]); r.setTop(l * m_yRatio); for (int noa = 0;(e = r.getChild(noa)) != null && r.getCVisible();noa++) { placer(e.getTarget(),l); } } }





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