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/*
 *   This program is free software: you can redistribute it and/or modify
 *   it under the terms of the GNU General Public License as published by
 *   the Free Software Foundation, either version 3 of the License, or
 *   (at your option) any later version.
 *
 *   This program is distributed in the hope that it will be useful,
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *   GNU General Public License for more details.
 *
 *   You should have received a copy of the GNU General Public License
 *   along with this program.  If not, see .
 */

/*
 *    ShadowBorder.java
 *    Copyright (C) 2011-2012 University of Waikato, Hamilton, New Zealand
 *
 */

package weka.gui.knowledgeflow;

import javax.swing.border.AbstractBorder;
import java.awt.*;

/**
 * Border implementation that provides a drop shadow
 *
 * @author Mark Hall (mhall{[at]}pentaho{[dot]}com)
 * @version $Revision: $
 */
public class ShadowBorder extends AbstractBorder {

  /**
   * For serialization
   */
  private static final long serialVersionUID = -2117842133475125463L;

  /** The width in pixels of the drop shadow */
  private int m_width = 3;

  /** the color of the drop shadow */
  private Color m_color = Color.BLACK;

  /**
   * Constructor. Drop shadow with default width of 2 pixels and black color.
   */
  public ShadowBorder() {
    this(2);
  }

  /**
   * Constructor. Drop shadow, default shadow color is black.
   * 
   * @param width the width of the shadow.
   */
  public ShadowBorder(int width) {
    this(width, Color.BLACK);
  }

  /**
   * Constructor. Drop shadow, width and color are adjustable.
   * 
   * @param width the width of the shadow.
   * @param color the color of the shadow.
   */
  public ShadowBorder(int width, Color color) {
    m_width = width;
    m_color = color;
  }

  /**
   * Returns a new Insets instance where the top and left are 1, the bottom and
   * right fields are the border width + 1.
   * 
   * @param c the component for which this border insets value applies
   * @return a new Insets object initialized as stated above.
   */
  @Override
  public Insets getBorderInsets(Component c) {
    return new Insets(1, 1, m_width + 1, m_width + 1);
  }

  /**
   * Reinitialies the insets parameter with this ShadowBorder's
   * current Insets.
   * 
   * @param c the component for which this border insets value applies
   * @param insets the object to be reinitialized
   * @return the given insets object
   */
  @Override
  public Insets getBorderInsets(Component c, Insets insets) {
    insets.top = 1;
    insets.left = 1;
    insets.bottom = m_width + 1;
    insets.right = m_width + 1;
    return insets;
  }

  /**
   * This implementation always returns true.
   * 
   * @return true
   */
  @Override
  public boolean isBorderOpaque() {
    return true;
  }

  /**
   * Paints the drop shadow border around the given component.
   * 
   * @param c the component for which this border is being painted
   * @param g the paint graphics
   * @param x the x position of the painted border
   * @param y the y position of the painted border
   * @param width the width of the painted border
   * @param height the height of the painted border
   */
  @Override
  public void paintBorder(Component c, Graphics g, int x, int y, int width,
    int height) {
    Color old_color = g.getColor();
    int x1, y1, x2, y2;
    g.setColor(m_color);

    // outline
    g.drawRect(x, y, width - m_width - 1, height - m_width - 1);

    // the drop shadow
    for (int i = 0; i <= m_width; i++) {
      // bottom shadow
      x1 = x + m_width;
      y1 = y + height - i;
      x2 = x + width;
      y2 = y1;
      g.drawLine(x1, y1, x2, y2);

      // right shadow
      x1 = x + width - m_width + i;
      y1 = y + m_width;
      x2 = x1;
      y2 = y + height;
      g.drawLine(x1, y1, x2, y2);
    }

    // fill in the corner rectangles with the background color of the parent
    // container
    if (c.getParent() != null) {
      g.setColor(c.getParent().getBackground());
      for (int i = 0; i <= m_width; i++) {
        x1 = x;
        y1 = y + height - i;
        x2 = x + m_width;
        y2 = y1;
        g.drawLine(x1, y1, x2, y2);
        x1 = x + width - m_width;
        y1 = y + i;
        x2 = x + width;
        y2 = y1;
        g.drawLine(x1, y1, x2, y2);
      }
      // add some slightly darker colored triangles
      g.setColor(g.getColor().darker());
      for (int i = 0; i < m_width; i++) {
        // bottom left triangle
        x1 = x + i + 1;
        y1 = y + height - m_width + i;
        x2 = x + m_width;
        y2 = y1;
        g.drawLine(x1, y1, x2, y2);

        // top right triangle
        x1 = x + width - m_width;
        y1 = y + i + 1;
        x2 = x1 + i;
        y2 = y1;
        g.drawLine(x1, y1, x2, y2);
      }
    }

    g.setColor(old_color);
  }
}




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