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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package one.empty3.apps.morph;
import one.empty3.library.ITexture;
import one.empty3.library.Point3D;
import one.empty3.library.Polygons;
import one.empty3.library.TextureMorphing;
import one.empty3.library.core.nurbs.ParametricSurface;
public class MixPolygons extends ParametricSurface {
private final ParametricSurface sb;
private final ParametricSurface sa;
private double time;
public MixPolygons(ParametricSurface sa, ParametricSurface sb,
ITexture texture1, ITexture texture2) {
this.sa = sa;
this.sb = sb;
texture(new TextureMorphing(texture1, texture2));
}
public void setTime(double t) {
this.time = t;
((TextureMorphing)texture()).setT(t);
}
private double getTime() {
return time;
}
@Override
public Point3D calculerPoint3D(double u, double v) {
return sa.calculerPoint3D(u, v).plus(
sb.calculerPoint3D(u, v)
.moins(sa.calculerPoint3D(u, v)).mult(getTime()));
}
}