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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*__
Global license :
CC Attribution
author Manuel Dahmen [email protected]_
***/
package one.empty3.apps.opad;
import one.empty3.library.Point3D;
import java.awt.*;
import java.awt.image.BufferedImage;
/*__
*
* @author Manuel Dahmen [email protected]_
*/
public abstract class Map {
public final int CARD_TYPE_COLORS = 0;
public final int CARD_TYPE_POLYGONS = 1;
protected int width;
public void setWidth(int width) {
this.width = width;
}
public void setHeight(int height) {
this.height = height;
}
protected int height;
public abstract Point3D getGamePosition();
public abstract void setGamePosition(Point3D coordonnees);
public abstract BufferedImage genererImage();
public abstract void initCard(int width, int height, Color [][] objet);
public int getWidth() {
return width;
}
public int getHeight() {
return height;
}
}