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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*__
* *
* Global license : *
* CC Attribution
*
* author Manuel Dahmen [email protected]_
*
**
*/
package one.empty3.apps.opad;
import one.empty3.library.Point3D;
import one.empty3.library.Representable;
import one.empty3.library.RepresentableConteneur;
import one.empty3.library.Sphere;
import one.empty3.library.core.nurbs.ParametricSurface;
import java.util.Iterator;
/*__
*
* @author Manuel Dahmen [email protected]_
*/
public class SolSphere extends Terrain {
private double radius = 1.0;
private Point3D coord(double u, double v) {
double a = u * 2 * Math.PI ;//- Math.PI;
double b = v * Math.PI;
Point3D p = new Point3D(Math.sin(a) * Math.sin(b)
* radius, Math.sin(a) * Math.cos(b) * radius,
Math.cos(a) * radius);
return p;
}
public SolSphere(/*Game Game*/) {
setDessineMurs(false);
//super(Game);
ps = new Sphere(Point3D.O0, 10.);
SolPP sol = new SolPP(ps);
RepresentableConteneur generateWire = sol.generateWire();
Iterator it = generateWire.iterator();
while (it.hasNext()) {
add(it.next());
}
}
}