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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
package one.empty3.apps.tests;
import one.empty3.library.Point3D;
import one.empty3.library.core.testing.TestObjetSub;
import java.awt.image.BufferedImage;
public class TestVisage extends TestObjetSub {
BufferedImage image = null;
@Override
public void ginit() {
super.ginit();
for (int i = -image.getWidth(); i < image.getWidth()*2; i++) {
for (int j = -image.getHeight(); j < image.getHeight()*2; j++) {
for (int k = -image.getHeight()+1 ; k