one.empty3.feature.IsleFilterPixM Maven / Gradle / Ivy
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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2022-2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package one.empty3.feature;
import java.awt.Color;
public class IsleFilterPixM
extends FilterPixM {
private Color selColor;
private Color oppositeColor;
private double threshold;
private float selComps[] = new float[4];
private float oppComps[] = new float[4];
public IsleFilterPixM(PixM pix) {
super(pix);
}
public boolean selectPoint(int x, int y) {
float[] sel = new float[3];
getColor(x, y, sel);
double d = 0;
for (int i = 0; i < 3; i++)
d += (sel[i] - selComps[i])
* (sel[i] - selComps[i]);
return Math.sqrt(d) < threshold ? true : false;
}
public void setCValues(Color background,
Color sel, double threshold) {
this.oppositeColor = background;
this.selColor = sel;
this.threshold = threshold;
selColor.getComponents(this.selComps);
oppositeColor.getComponents(this.oppComps);
}
public double filter(double x, double y) {
return 0.0;
}
public void filter() {
}
}