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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2022-2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package one.empty3.feature;
import one.empty3.library.Point3D;
import java.util.PrimitiveIterator;
import java.util.Random;
public class M implements InterfaceMatrix {
public static PrimitiveIterator.OfDouble r = new Random().doubles().iterator();
public static final Double noValue = r.next();
protected int columns;
protected int lines;
protected double[] x;
protected int compNo;
public int compCount = 3;
public M(int c, int l) {
this.lines = l;
this.columns = c;
x = new double[l * c * compCount];
for(int i=0; i