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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2022-2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package one.empty3.feature.facemorph;
import one.empty3.feature.PixM;
import one.empty3.feature.app.replace.javax.imageio.ImageIO;
import one.empty3.feature.myfacedetect.WeightingFunction;
import one.empty3.io.ProcessFile;
import java.io.File;
import java.io.IOException;
import java.util.Objects;
public class RunFeatures extends ProcessFile {
WeightingFunction function;
@Override
public boolean process(File in, File out) {
PixM imageIn = PixM.getPixM(Objects.requireNonNull(ImageIO.read(in)), maxRes);
double ratioFace = 1;
double ratioXy = (1.0)*imageIn.getColumns()/imageIn.getLines();
int filterMaxRes = 10;
function = new WeightingFunction(filterMaxRes, (int)(filterMaxRes*ratioXy));
PixM imageOut = imageIn.applyFilter(function);
try {
ImageIO.write(imageOut.normalize(0.,1.).getImage(), "jpg", out);
} catch (IOException e) {
e.printStackTrace();
return false;
}
return true;
}
}