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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2022-2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package one.empty3.feature.motion;
import one.empty3.feature.FeatureMatch;
import one.empty3.feature.PixM;
import one.empty3.library.Lumiere;
import java.awt.*;
import java.awt.image.BufferedImage;
import java.util.List;
public class FeatureMotion extends Motion {
@Override
public BufferedImage process(PixM frame1, PixM frame2) {
FeatureMatch featureMatch = new FeatureMatch();
List match = featureMatch.match(frame1, frame2);
BufferedImage bufferedImage = new BufferedImage(frame1.getColumns(), frame1.getLines(), BufferedImage.TYPE_INT_RGB);
for (int i = 0; i < frame1.getColumns(); i++) {
for (int j = 0; j < frame1.getLines(); j++) {
for (int c = 0; c < frame1.getCompCount(); c++) {
bufferedImage.setRGB(i, j, Lumiere.getInt(frame1.getValues(i, j)));
}
}
}
for (int i = 0; i < match.size(); i++) {
bufferedImage.setRGB((int) match.get(i)[0], (int) match.get(i)[1], Color.WHITE.getRGB());
}
return bufferedImage;
}
}