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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2022-2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package one.empty3.feature.opsNto1;
import one.empty3.feature.PixM;
import one.empty3.io.ProcessFile;
import javax.imageio.ImageIO;
import java.io.File;
import java.io.IOException;
public class ComposeNto1 extends ProcessFile {
public boolean addEntry(Composer composer, ProcessFile... processFiles) {
return false;
}
@Override
public boolean process(File in, File out) {
try {
boolean success = false;
PixM inpix = PixM.getPixM(ImageIO.read(in), maxRes);
PixM outpix = PixM.getPixM(ImageIO.read(in), maxRes);
success = processMem(inpix, outpix);
ImageIO.write(outpix.getImage(), "jpg", out);
return success;
} catch (Exception ex) {}
return false;
}
@Override
public boolean processMem(PixM in, PixM out) {
return super.processMem(in, out);
}
}