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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2022-2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package one.empty3.feature.tryocr;
import one.empty3.feature.PixM;
import one.empty3.feature.app.replace.java.awt.Color;
import one.empty3.feature.app.replace.javax.imageio.ImageIO;
import one.empty3.io.ProcessFile;
import java.io.File;
import java.io.IOException;
public class SelectColor extends ProcessFile {
private Color color = new Color(255, 255, 255);
@Override
public boolean process(File in, File out) {
PixM pixM = new PixM(ImageIO.read(in));
PixM pixM2 = new PixM(pixM.getColumns(), pixM.getLines());
float[] colorCompF = new float[4];
colorCompF = color.getColorComponents(colorCompF);
int[] col = new int[4];
for (int c = 0; c < 4; c++) {
col[c] = (int) (colorCompF[c] * 255f);
}
for (int i = 0; i < pixM.getColumns(); i++)
for (int j = 0; j < pixM.getColumns(); j++) {
for (int c = 0; c < 4; c++) {
pixM2.set(i, j, pixM.get(i, j) == (col[c] / 255.) ? 1 : 0);
}
}
try {
ImageIO.write(pixM2.getImage(), "jpg", out);
return true;
} catch (Exception ex) {}
return false;
}
}