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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package one.empty3.feature.tryocr;
public class Trait {
private TraitsY valueFrom1;
private TraitsX valueFrom2;
private TraitsY valueTo1;
private TraitsX valueTo2;
private TraitsShape curveFrom;
private TraitsShape curveTo;
public Trait(TraitsY valueFrom1, TraitsX valueFrom2, TraitsY valueTo1, TraitsX valueTo2,
TraitsShape curveFrom, TraitsShape curveTo) {
this.valueFrom1 = valueFrom1;
this.valueFrom2 = valueFrom2;
this.valueTo1 = valueTo1;
this.valueTo2 = valueTo2;
this.curveFrom = curveFrom;
this.curveTo = curveTo;
}
public TraitsY getValueFrom1() {
return valueFrom1;
}
public void setValueFrom1(TraitsY valueFrom1) {
this.valueFrom1 = valueFrom1;
}
public TraitsY getValueTo1() {
return valueTo1;
}
public void setValueTo1(TraitsY valueTo1) {
this.valueTo1 = valueTo1;
}
public TraitsX getValueFrom2() {
return valueFrom2;
}
public void setValueFrom2(TraitsX valueFrom2) {
this.valueFrom2 = valueFrom2;
}
public TraitsX getValueTo2() {
return valueTo2;
}
public void setValueTo2(TraitsX valueTo2) {
this.valueTo2 = valueTo2;
}
public TraitsShape getCurveFrom() {
return curveFrom;
}
public void setCurveFrom(TraitsShape curveFrom) {
this.curveFrom = curveFrom;
}
public TraitsShape getCurveTo() {
return curveTo;
}
public void setCurveTo(TraitsShape curveTo) {
this.curveTo = curveTo;
}
}