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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package one.empty3.feature20220726;
import java.awt.image.BufferedImage;
public abstract class FilterPixM extends PixM {
public final static int NORM_NONE = 0;
public final static int NORM_MEAN = 1;
public final static int NORM_MAX = 2;
public final static int NORM_FLOOR_0 = 4;
public final static int NORM_FLOOR_1 = 8;
public final static int NORM_CUSTOM = 16;
public int getNormalize() {
return normalize;
}
public FilterPixM setNormalize(int normalize) {
this.normalize = normalize;
return this;
}
private int normalize = NORM_NONE;
public FilterPixM(int l, int c) {
super(l, c);
}
public FilterPixM(java.awt.image.BufferedImage image) {
super(image);
}
public FilterPixM(PixM image) {
super(image.getImage());
}
public abstract double filter(double i, double i1);
}