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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package one.empty3.feature20220726;
import javaAnd.awt.image.imageio.ImageIO;
import one.empty3.io.ProcessFile;
import java.awt.image.BufferedImage;
import java.io.File;
public class TrueHarrisProcess extends ProcessFile {
public boolean process(File in, File out) {
if (!in.getName().endsWith(".jpg"))
return false;
File file = in;
PixM pix = null;
BufferedImage img = null;
try {
img = ImageIO.read(file);
pix = PixM.getPixM(img, maxRes);
} catch (Exception ex) {
ex.printStackTrace();
return false;
// assertTrue(false);
}
TrueHarris th = new TrueHarris(pix);
PixM pixM = new PixM(pix.getImage());
for (int c = 0; c < 3; c++) {
th.setCompNo(c);
pixM.setCompNo(c);
pix.setCompNo(c);
for (int i = 0; i < pix.getColumns(); i++)
for (int j = 0; j < pix.getLines(); j++)
pixM.set(i, j, th.filter(i, j));
}
PixM normalize = pixM.normalize(0.0, 1.0);
//
try {
ImageIO.write(normalize.getImage(), "JPEG", out);
return true;
} catch (Exception ex) {
}
return true;
}
}