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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package one.empty3.feature20220726.jviolajones;
public class Rect {
int x1, x2, y1, y2;
float weight;
public Rect(int x1, int x2, int y1, int y2, float weight) {
this.x1 = x1;
this.x2 = x2;
this.y1 = y1;
this.y2 = y2;
this.weight = weight;
}
public static Rect fromString(String text) {
String[] tab = text.split(" ");
int x1 = Integer.parseInt(tab[0]);
int x2 = Integer.parseInt(tab[1]);
int y1 = Integer.parseInt(tab[2]);
int y2 = Integer.parseInt(tab[3]);
float f = Float.parseFloat(tab[4]);
return new Rect(x1, x2, y1, y2, f);
}
}