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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package one.empty3.feature20220726.tryocr;
import one.empty3.feature20220726.shape.Rectangle;
public class Rectangle2 {
private int x, y, w, h;
public Rectangle2(int x, int y, int w, int h) {
this.x = x;
this.y = y;
this.w = w;
this.h = h;
}
public Rectangle2(Rectangle rectangle) {
this.x = (int) rectangle.getX();
this.y = (int) rectangle.getY();
this.w = (int) rectangle.getWidth();
this.h = (int) rectangle.getHeight();
}
public int getX() {
return x;
}
public void setX(int x) {
this.x = x;
}
public int getY() {
return y;
}
public void setY(int y) {
this.y = y;
}
public int getW() {
return w;
}
public void setW(int w) {
this.w = w;
}
public int getH() {
return h;
}
public void setH(int h) {
this.h = h;
}
public boolean isValid() {
return getX() >= 0 && getW() >= 0 &&
getY() >= 0 && getH() >= 0;
}
}