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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package one.empty3.growth.actionstype;
import one.empty3.growth.Action;
import one.empty3.growth.Symbol;
import one.empty3.growth.SymbolSequence;
import java.util.ArrayList;
import java.util.List;
public class CharacterAction extends Action {
private SymbolSequence replaceman = new SymbolSequence();
public CharacterAction(Character c) {
this.replaceman = new Symbol(c);
}
public CharacterAction(String cs) {
for(Byte c : cs.getBytes()) {
replaceman.add(new Symbol((char)c.shortValue()));
}
}
public void replace(SymbolSequence pattern, SymbolSequence toReplacePattern) {
List stringOfSymbols = new ArrayList();
SymbolSequence patternParts = pattern.parts();
SymbolSequence tokenParts = toReplacePattern.parts();
for (Symbol ss : patternParts.each()) {
if (ss instanceof Symbol) {
stringOfSymbols.add((Symbol) ss);
}
}
int id = 0;
for (int i = 0; i < stringOfSymbols.size(); i++) {
for(int j=0 ; j=stringOfSymbols.size())
break;
if(stringOfSymbols.get(i+j).equals(tokenParts.get(j)))
id++;
}
if(id==tokenParts.size()) {
}
}
}
}