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/*
 * Copyright (c) 2023. Manuel Daniel Dahmen
 *
 *
 *    Copyright 2012-2023 Manuel Daniel Dahmen
 *
 *    Licensed under the Apache License, Version 2.0 (the "License");
 *    you may not use this file except in compliance with the License.
 *    You may obtain a copy of the License at
 *
 *        http://www.apache.org/licenses/LICENSE-2.0
 *
 *    Unless required by applicable law or agreed to in writing, software
 *    distributed under the License is distributed on an "AS IS" BASIS,
 *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *    See the License for the specific language governing permissions and
 *    limitations under the License.
 */

/*

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 */
package one.empty3.library;

/*__
 * *
 * 

* PACKAGE be.ibiiztera.md.pmatrix.pushmatrix OWNER DAHMEN MANUEL */ import java.awt.*; import java.util.ArrayList; public class LumiereScene {/* public class Lumiere { private double ratio = 1.0; private Color baseCouleur = Color.WHITE; private Point3D vecteur = new Point3D(0,0,1); public void ratio(double r) { ratio = r; } public double ratio() { return ratio; } public void vecteur(Point3D v) { vecteur=v; } public Point3D vecteur() { return vecteur; } public void couleur(Color c) { baseCouleur = c; } public Color couleur() { return baseCouleur; } public double facteurAngulaire(double a) { return Math.exp(-a*a); } } private ArrayList lumieres = new ArrayList(); public Color calculer(Point3D n, Color co) { double ratio = 0.0; double a = 0.0; double [] c = new double[] {co.getRed(), co.getGreen(), co.getBlue()}; for(int i=0; i255) c[comp] = 255; if(c[comp]<0) c[comp] = 0; } return new Color((int)c[0], (int)c[1], (int)c[2]); } */ public ITexture calculer(ArrayList ls, Point3D p) { Color synthese = new Color(p.texture().getColorAt(0.5, 0.5)); /* Calcul */ if (ls.size() > 0) { float[] ratio = new float[]{1}; Color[] colors = new Color[]{synthese}; float[] f = synthese(ratio, colors); synthese = new Color(f[0], f[1], f[2]); } return new TextureCol(synthese); } private float[] synthese(float[] ratio, Color[] colors) { float[] c = new float[]{0, 0, 0}; float[] incr = new float[]{0, 0, 0}; for (int i = 0; i < ratio.length; i++) { colors[i].getColorComponents(incr); for (int j = 0; j < 3; j++) { c[j] += incr[j] / ratio.length; } } return c; } }





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