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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package one.empty3.library;
/*__
* Created by manue on 08-10-15.
*/
public abstract class PaintingAct {
private ZBuffer ZBuffer;
private Scene scene;
private Representable objet;
protected ZBuffer z() {
return ZBuffer;
}
protected Scene s() {
return scene;
}
protected Representable objet() {
return objet;
}
public abstract void paint();
protected Representable getObjet() {
return objet;
}
public void setObjet(Representable objet) {
this.objet = objet;
}
protected Scene getScene() {
return scene;
}
public void setScene(Scene scene) {
this.scene = scene;
}
protected ZBuffer getZBuffer() {
return ZBuffer;
}
public void setZBuffer(ZBuffer zBuffer) {
this.ZBuffer = zBuffer;
}
}