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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2022-2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package one.empty3.library;
import one.empty3.library.core.nurbs.*;
import java.util.List;
public class PointListMove {
private RepresentableT [] points;
//private StructureMatrix formula = new StructureMatrix (1, String.class);
//private StructureMatrix curves = new StructureMatrix (1, ParametricCurve.class);
class Slice {
int type;
int [] ordIndexes;
}
class Vec {
double dt;
protected List vecSlices;
public Double [] result() {
return null;
}
}
class SliceFormula extends Slice {}
class SliceCurve extends Slice {}
class SliceFunction extends Slice {}
// Slices of ord.ex (0,1), curve, curveOp
// tan, norm, cross, add... ???
// collide
public PointListMove (double t, double dt, RepresentableT... p) {
this.points = p;
//this.t = t;
//this.dt = dt;
}
public void customFunction(String property) {
}
public void curve(String property, ParametricCurve curve) {
//this.curves.addElem(curve);
}
/***
* @param property structurematrix property name
* @param formula vec{3}(f(ord(0), ord(1), ...))
*/
public void formulaOrd(String property, String formula) {
//this.formula = formula;
}
public void next(){
for(RepresentableT rt : points) {
// rt getproperty
// rt set T ++
// 2 compute Vec change p3 to vec
// 1 choose type
// 3 vec0.changeto vec1
}
}
}