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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package one.empty3.library;
public class Position extends Representable {
public Point3D position = Point3D.O0;
public Matrix33 rotation = Matrix33.I;
public double agrandissement = 1.0;
public Position() {
}
public Point3D calculer(Point3D p0) {
if (p0 == null) {
System.err.println("Erreur de positionnement p0==null");
}
Point3D res = p0;
if (position != null) {
res = res.plus(position);
}
if (rotation != null) {
res = rotation.mult(res);
}
if (agrandissement != 1d && position != null) {
res = position.plus(res.moins(position).mult(agrandissement));
}
return res;
}
@Override
public String toString() {
return "position (\t\t@ " + position.toString()
+ "\t\t* " + rotation.toString()
+ "\t\t*" + agrandissement
+ " \t)\n";
}
}